If you’re only familiar with Bethesda games prior to Fallout 4, that probably won’t seem like all that big a deal, given that mute protagonists and lengthy first-person conversations with dead-eyed NPCs were par for the course in Fallout 3, New Vegas, Skyrim, and Oblivion.
It’s really only notable when you factor in Fallout 4; here, Bethesda opted for a slightly more cinematic approach to its story telling, switching to third-person perspective during dialogue scenes and introducing a fully voiced protagonist – the latter drawing complaints from fans that felt the decision had forced the developer to limit the breadth and depth of conversation options compared to those seen in previous games.