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Black Book: What Sins & The Sin Counter Do | Game Rant

When the subject matter of a video game is dark and obscure, sometimes their mechanics reflect this in an appropriate manner. Black Book, by Russian indie developer Morteshka, allows players to choose their moral path as well as the outcome of the gamer's journey.

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Playing as the witch Vasilisa, one can acquire numerous Sins through the choices that can be made when dealing with demons and pacifying peasants. These purple coffin-shaped tokens represent misdeeds done and the accumulation of them indicates the direction of the player's path as well as their moral compass.

It is heavily implied by the game's introduction to Sins (found in the tutorial portion of the game) that how many Sins the player has will determine which of the multiple endings they get when they complete a playthrough of Black Book. It is recommended that for a first playthrough, players should choose between 2 polarizing options: full Sin or no Sin, as either of these playstyles will result in a clearer path.

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If one has enough Sins, new dialogue options will appear when players speak with another character. This can more often than not be advantageous, however, there can also be repercussions, so be wary.

Gamers seeking the most dialogue options are recommended to do a Sin-filled playthrough, as this grants the most variability of speech choices. Just keep in mind that the words of such lines can be harsh or even dangerous to the player as well as other characters.

As the name implies, the Sin Counter keeps track of how many Sins the player has accumulated. Besides keeping track of this numerical value, the Sin Counter does not have a function. Gamers can find the Sin Counter on most screens of the menu in the top-left corner next to where one's coin counter is displayed.

All throughout the game, Vasilisa will get chance after chance to acquire more Sins, however, it is not always clear which options lead to them. When traveling to fulfill objectives around the map, players will undeniably end up having conversations with other characters, which can prompt a choice that will lead to sinful acts.

Be on the lookout for dialogue options that seems more sinister, such as agreeing to curse peasants on a whim or similarly devilish pursuits. The likelihood of these choices coming with coins and other rewards makes such decisions extra tempting, however, be wary when acquiring Sins in a game about demonology, as particularly sinful witches are often doomed to eternal torment.

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