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Bungie Explains How Light Subclasses Will Be Updated In Destiny 2: The Witch Queen

Void Abilities 2 Via Bungie

Bungie has given us our first look at what the Light abilities rework will look like when Destiny 2: The Witch Queen drops next February. As hinted at previously, Light subclasses will receive a rework starting in year five to be more like the Stasis classes that arrived in Beyond Light, but we had no idea how this would roll out in The Witch Queen.

Until now. In yesterday's This Week At Bungie blog post, ability designer Sam Dunn explained how the Void subclasses would change in what Bungie is calling Void 3.0.

Dunn explained that the plan is to "remix" Void abilities, "adding new abilities and mechanics, ditching some old ones where it makes sense to do so, and spreading out existing ones to create enticing new combinations." Dunn also said that Void abilities will be reworked with several buff and debuff definitions in mind.

Related: Two Season Of The Lost Buffs And One New Exotic Have Completely Broken Destiny 2

On the debuff side, Void abilities will have three abilities: Suppression, Weaken, and Volatile. Suppression prevents enemies from activating abilities and prevents PvE baddies from shooting, while Weaken slows targets, has them take more damage, and makes PvE enemies less accurate.

Volatile afflicts enemies with Void energy, causing them to explode when damaged or killed.

Void's three buff abilities involve overshields, invisibility, and Devour, the Warlock ability that defines bottom-tree Voidwalker. He didn’t explain how all these buffs would function among the three classes, but he did provide three examples of how class abilities will be reworked in The Witch Queen.

Bottom-tree Nightstalker's Moebius Quiver will be required to fire two volleys of three homing Void Arrows rather than require the Hunter to keep jamming their Super button to fire more arrows. Each arrow spawns a Void anchor on impact that weakens and applies volatility to tethered enemies.

Titans will get a projectile melee ability that lets them throw a Void shield at enemies similar to how Sentinels can throw shields during their Supers. Voidwalker Warlocks will also get a new projectile melee that fires an "unstable ball of Void energy that detonates when it nears an enemy."

Three Aspects were also described by Dunn, one for each class. There's a lot more explained in the TWAB, so head on over to Bungie's blog for more.

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