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Catlateral Damage: Remeowstered Launches September 15

Catlateral Damage Remeostered 08 18 21 1

Catlateral Damage: Remeowstered launches September 15

Catlateral Damage: Remeowstered launches September 15 for PC and consoles, indie developer Manekoware has announced.

When Catlateral Damage: Remeowstered launches September 15, it will be available for Windows PC (via Steam and Itch.io), Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5.

Originally funded by Kickstarter back in 2014, Catlateral Damage was originally released for Windows PC a year later in 2015.

Here’s a new trailer:

Here’s a rundown on the game, via the PS Blog:

Catlateral Damage: Remeowstered is the “mew and improved” definitive edition of the game, with a whole bunch of new content and improvements to the user interface, animations, and overall visuals. Fan-favorite features like collecting real-life cat photos and the laid-back Litter Box Mode also return. The most substantial change is a complete progression redesign, where you complete goals in Goals Mode to unlock new levels and the other game modes.

You can also collect treats by finding them in levels or receiving them as rewards for completing goals in Procedural Mode (where levels are procedurally generated). Treats unlock permanent stat boosts and special abilities, like a more powerful charged swat and a forward dash. In addition, there’s a completely revamped soundtrack, a bunch of new pet photos to find, and new features like scratching curtains and riding a robot vacuum.

The PlayStation 5 version also has some special features that leverage the console’s capabilities. Of course there’s the 4K resolution, faster load times, and increased render distances, as well as support for Activities and Game Presets (for camera inversion).

But my favorite feature is the DualSense wireless controller’s advanced haptics, which allow you to feel your in-game cat purring when it sleeps as if you were holding it in your hands. Adorable. Both PS4 and PS5 versions also support the motion sensor function for camera aiming, in case using the stick isn’t your thing.

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