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Cyberpunk 2077 patch 1.2: big boosts for PS4 Pro but what about the other consoles?

Cyberpunk 2077’s 1.2 patch arrived last week, accompanied by an absolutely gigantic list of bug fixes, tweaks and upgrades. Dedicated players should see game-breaking bugs addressed, but fundamentally, has the game been fixed on consoles? Can we now recommend purchasing the title on last-gen systems? To cut to the chase, there’s good news for PlayStation 4 Pro owners, but in terms of performance and stability, there’s still a long, long way to go.

What the patch notes don’t spell out in great detail is any particular push to optimise the experience for the PS4 and Xbox One generation of consoles, though there is a long list of engine-specific optimisations that should in theory improve the experience for all users. There are also promised improvements for the controversial temporal anti-aliasing solution, plus improved screen-space reflections. Xbox One is singled out for memory management optimisations too – but it’s the streaming optimisations that caught our eye as it’s this that seems to be the key for dramatic improvements on the title on PlayStation 4 Pro.

It’s all about the background streaming technology – the way in which assets such as geometry and textures are brought in from storage, decompressed, then rendered on-screen. We spotted the change deployed on PS4, PS4 Pro and Xbox One, but curiously, Xbox One X doesn’t seem to be much changed from version 1.1. Put simply, there’s the sense that streaming perhaps runs with a lower priority than it did previously, targeting frame-rate improvements at the expense of resolving detail. Environmental assets take longer to load, pop-in is now more of an issue than it was previously. You could say that there are streaming delays, but detail does render in eventually, given time. However, in dense city spots while driving quickly, some aspects of the environment now fail to load in at all before they pass you by.

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