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Deltarune: How to Beat Jevil

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With the recent release of Deltarune‘s second chapter, many players are going back to experience the game from the beginning. While there are some variables from the first Deltarune chapter that seem to carry on over, one thing that players may want to get done is defeating Jevil before sealing the fountain.

It seems that Deltarune will have a secret boss hidden in every chapter, revealing hidden lore that may become important upon the full game’s completion. The first chapter’s secret boss is Jevil, an impish jester capable of dealing out heavy amounts of damage within a single turn.

RELATED: Deltarune Chapter 2: How to Start Secret Genocide Route (Snowgrave)

At this time, it is unknown how much of the story in Deltarune‘s later chapters will be affected by defeating Jevil. It is also unknown if the method used to defeat Jevil will have a later impact other than the reward items given at the end of the battle. He is still mentioned by characters in chapter two however, so it is clear that there is some impact from his fight.

Victory Conditions

There are two different ways to defeat Jevil like with the majority of Deltarune battles. He can be defeated by whittling down all of his health or by using Ralsei’s Pacify on Jevil after tiring him out. No matter which method players choose, it is highly recommended to fill the inventory with healing items. Ralsei’s Manual can be discarded in order to make extra room.

While going the violent route is the most straightforward, the other method is far more complicated with ACT effects affecting Jevil differently depending on the current turn. Defeating Jevil via attacking him will give players the Devilsknife weapon for Susie with the pacifism defeat giving the Jevilstail armor. This armor can be equipped by anyone.

How to Pacify Jevil

In order to get Jevil’s tiredness amount up to full, players need to make use of two different actions from Kris: Hypnosis and Pirouette. Hypnosis costs 50 TP to use and will take up the turn for the entire party while adding one level of tiredness to Jevil. It will additionally decrease Jevil’s damage output for the turn. Pirouette meanwhile only costs 20 TP and Kris’s turn, but it only gives half a level of tiredness and causes another effect to happen that is dependant on the turn its used on. These effects are the following:

Turn Number Extra Pirouette Effect
Turn One Nothing
Turn Two Lowers Jevil’s defense by four
Turn Three Decreases number of invincibility frames for the player during the turn
Turn Four Raises party defense
Turn Five Nothing
Turn Six Heals a random party member
Turn Seven Shuffles the health bars of all party members
Turn Eight Jevil deals more damage with his next attack
Turn Nine Heals -30 HP to all party members
Further Turns The cycle loops back to the first turn indefinitely

In order to get Ralsei to successfully use Pacify on Jevil, he must have at least level nine tiredness. The best way to quickly build up TP is by having party members defend and taking advantage of bullet grazing.

The sheer number of bullets and their speed may make this fight one of the toughest, but it can be completed if players are prepared to go the extra mile. Defeating Jevil will also get players prepared for even more challenges in future Deltarune chapters.

Deltarune: Chapters 1 and 2 are available now for PC via itch.io and Steam.

MORE: Deltarune Chapter 2: Spamton Boss Fight Guide

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