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Destiny 2: Shattered Realm – Ruins Of Wrath Guide

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The third and final Shattered Realm mission is here. Destiny 2's Ruins of Wrath is arguably the most linear mission out of the Shattered Realm trilogy, consisting mostly of combat sequences separated by rather short jumping sections.

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You'll need to deal with Unstoppable and Barrier Champions in this mission. There's also a jumping section that takes place in a slow field, so be sure you bring some high Mobility gear before you hop into this mission. Let's go over where you can find all three beacons and how to defeat the final boss. If you aren't above 1,300 Power, you'll want a defensive loadout for this mission.

Align The Beacons

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Once again, you'll need to align three different beacons and defeat a boss to finish this Shattered Realm mission. Unlike the last two missions, the beacons are extremely easy to find this time around, connected through a rather linear path.

Beacon #1 – The Staging Ground

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You'll find the first beacon directly after you exit spawn. Follow the floating platforms and drop down towards the Hive architecture below to find the first beacon. Activate it to start a defense section.

Related: Destiny 2: Shattered Realm – Forest Of Echoes Trivial Mysteries And Ascendant Anchors Guide

Hive ships will spawn waves of enemies throughout this section, most of which are Acolytes and Knights. Partway through the defense section, a Hive portal will open that will spawn two Wizard majors. They're fairly easy to kill, but these Wizards will give way to two Orgres and, eventually, an Unstoppable Ogre. Particle Deconstruction and an Exotic Fusion/LFR can easily eliminate the Ogre. Clear out the enemies to collapse the Hive portal. Run through the portal frame to find the path forward.

Beacon #2 – The Field Of Promised Ruin

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Right after the Hive portal from the first beacon, you should see a series of floating objects surrounded by a slow field. While in the slow field, you want to go left whenever possible. Your goal is to reach the purple pillar of light slightly to your left. You might need 80-100 Mobility to make some of the jumps. A Hive ship will bombard your location with Void artillery occasionally, so be swift.

Once out of the slow field, climb up the nearby rocks to reach the second beacon platform. Activate it to start the defense section. Once again, you'll be facing mostly Acolytes, Knights, and Wizards during this part—nothing a good Primary can't handle. The final wave will spawn a Barrier Knight, so you'll either want an Anti-Barrier weapon or a high damage gun. Null Composure with Particle Deconstructor can kill the Knight before it deploys its shield, allowing you to forgo Anti-Barrier mods.

Beacon #3 – The Warship

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From the second beacon, you'll want to make your way towards the mini-dreadnaught on the northern end of the map. A series of platforms on the northern end of beacon #2 will lead straight into the ship.

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The first room in the ship is guarded by an Ogre major and fodder Hive units. If you're at or under 1,290 Power, you might want to take this part somewhat slow. Kill all of the enemies as you see fit. You'll find the third beacon in the next room. Activate it to start the boss fight.

Defeat An Xohol, Jaws Of Xivu Arath

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Interacting with the third beacon will spawn An Xohol, Jaws of Xivu Arath. In essence, this is a giant Hive Knight that becomes invincible while a Wizard major is alive. It'll be vulnerable when it first spawns. Damage it until Xohol reaches 80% HP.

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A Ritualist of Xivu Arath Wizard will spawn when Xohol reaches that health threshold. Defeat the Wizard, then stand in the aura its corpse creates. You'll gain the Wrathful buff for five seconds after you leave the aura, allowing you to break Xohol's invulnerable shield. Beyond the shield, Xohol is fairly weak for a final boss. A few bursts from a Fusion Rifle with Particle Deconstructor will melt its health bar. If you can't one-phase the boss, try to take care of the adds before removing Xohol's shield again.

Once the boss is slain, interact with the crystal at the end of the arena to rescue the third Techeun. This Techeun will allow you to purchase the Safe Passage ability from the Wayfinder's Compass, allowing you to resist the effects of slow fields for ten seconds. Unlocking this ability will also unlock the third and final row of the Compass' upgrade grid.

Next: Destiny 2: Beyond Light Complete Guide And Walkthrough

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