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Every Character’s Command List In Guilty Gear Strive

Anji Mito Guilty Gear Strive

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Guilty Gear often gets praised for its unique characters, over-the-top combat, and ridiculous abilities that are fun to pull off or watch unfold in the heat of battle. Fortunately, in Guilty Gear Strive, all of those traits remain intact and offer the white-knuckled bouts everyone loves the series for, all with an expansive cast of new and returning fighters.

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Guilty Gear Strive is all about momentum and putting severe amounts of pressure on the opposition. Doing so will allow you to string together some pretty devastating combos that will put your opponent's back against the wall, allowing you to apply that pressure and keep mixing in Special Attacks to throw them off rhythm.

The Basics

Before getting into the character-specific Commands, it is essential to understand the basic terminology and universal attacks that every fighter can perform. On the surface, Guilty Gear Strive is an accessible game that is inviting to both newcomers and veterans of the series/genre. However, the systems present in Strive are profound and offer a depth to the game that will favor those who put in time and effort to understand them.

Button Legend

Every combination will have a series of button inputs annotated with simplified letters instead of spelling out the action. Please use the legend below as a reference when reading the Commands!

Command Name Command Display
Punch P
Kick K
Slash S
Heavy Slash HS
Dust D
Roman Cancel RC
Red Roman Cancel RRC
Yellow Roman Cancel YRC
Purple Roman Cancel PRC
Blue Roman Cancel BRC
Psych Burst !

D-Pad/Stick Inputs

Numpad Notations also has its terminology and can also get displayed as numbers or arrows. Below is a list of standard inputs, along with their corresponding number and position. However, moving forward, we will be using the wording for inputs instead of the numbering or arrow system as it is easier to understand. If you need help with the terminology, check back here to look at the corresponding Numpad Notations and their terms!

Command Display Command Input
Down Back 1 or ⭩
Down 2 or ⭣
Down-Forward 3 or ⭨
Back 4 or ⭠
Neutral 5
Forward 6 or ⭢
Up Back 7 or ⭦
Up 8 or ⭡
Up Forward 9 or ⭧
Quarter Circle 236 or ⭣⭨⭢
Quarter Circle Back 214 or ⭣⭩⭠
Half Circle 41236 or ⭠⭩⭣⭨⭢
Half Circle Back 63214 or ⭢⭨⭣⭩⭠
Uppercut, Shoryuken, or Dragon Punch 623 or ⭢⭣⭨

IMPORTANT: Please note that all of these inputs are from the perspective of you facing the right. Everything will get flipped when facing the other direction!

System Attacks (Universal Attacks)

System Attacks are available to every character in Guilty Gear Strive. They are essential attacks/systems that will allow you to counter attacks from the opposition or get out of sticky situations. System Attacks are the basic commands in Strive that you will be using in every match, so you must know how to perform each one!

Anji Mito

Anji Mito is a graceful and elegant martial dancer who can evade anything you throw at him and throw fierce strikes with his foldable hand fans. Anji is a "Balance" fighter and shines in mid-to-short range combat but struggles with long-ranged engagements.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Axl Low

Axl Low is a specialist at long-range encounters and keeps his enemies at bay with his dual chain sickles. He can toss one of his sickles out to punish anyone in its way. Axl is relatively weak at close-range engagements, however, but shines bright in mid-to-long-range battles.

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COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Chipp Zanuff

Chipp Zanuff, the Godspeed Ninja, is equipped with an arm-blade and is incredibly fast. Chipp's primary strategy is to pressure his opposition by overwhelming them with his unmatched speed. Chipp excels at close-range combat and is decent at mid-range encounters. However, he should never get caught in any long-range situations.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Faust

Faust handles a gigantic scalpel and can seemingly pull things from other dimensions to throw at his enemies. Faust's class is "Unique," which is fitting for the incomprehensible underground doctor. Faust shines brightest in mid-range combat, is decent at long-range encounters, but should not engage in close-range battle at any cost!

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COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Giovanna

Giovana is a secret service agent with immense power and attacks with devastating kicks and her trusty wolf spirit and companion, Rei. Giovanna uses her Rushdown technique to apply unimaginable pressure on the opposition and benefits significantly from her near-unmatchable speed. While Giovanna is deadly at close and mid-range encounters, she should avoid getting caught in long-range engagements.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

I-No

I-No, much like Giovanna, is an offensive powerhouse thanks to her Rushdown techniques. I-No is a guitar-shredding witch that takes full advantage of her hovering capabilities, allowing her to drop in on her enemies with blinding speed and power. She's most deadly in close-range encounters but can also handle her own in mid and long-range engagements!

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Ky Kiske

The almighty all-rounder Ky Kiske is the long-time rival of the main protagonist of the Guilty Gear universe, Sol Badguy, and is capable of unleashing a multitude of techniques in battle. Ky wields the Thunderseal sword, which allows him to concentrate and amplify his lightning magic. Ky Kiske is deadly at mid-range combat but is also viable in close and long-range situations!

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Leo Whitefang

Leo Whitefang, similar to Ky Kiske, is an all-rounder that is capable of using magic in battle and can handle his own in most situations. Leo Whitefang has a devastating close-range presence but can also shine in mid and long-range engagements! Leo's primary goal is to invoke fear in his opponents and capitalize on his overbearing pressure with his two giant twin blades and magic.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

May

May, the vibrant Japanese girl that uses a gigantic ship anchor as her melee weapon of choice, is the definition of pure raw aggression. May charges fearlessly into battle and possesses the ability to summon aquatic animals out of thin air to give herself the upper hand over the opposition. May isn't great at long-range encounters, but she thrives at mid-range engagements and is also a threat when close to the enemy. Do not underestimate her.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Millia Rage

Millia Rage is a High-Speed assassin that has crafted her hair into a lethal weapon, allowing her to do tons of awesome stuff with it. Millia is incredible at applying pressure to the opposition with her incredibly fast movements, but she is also a master at air-juggling enemies with absurd combo strings and damage. Millia Rage is devastating at close and mid-range engagements but falls short in any long-range situations.

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COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Nagoriyuki

The Noble Vampire Samurai, Nagoriyuki, can erase an enemy in one swing of his gigantic sword. Nagoriyuki possesses inhuman speed and strength and can build up Blood Rage, which allows him to unleash his true potential when maxed out. Nagoriyuki is best at mid-range encounters and can hold his own in close-range bouts as well. However, Nagoriyuki lacks any long-range potential, at least outside of his Blood Lust state.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Potemkin

Potemkin is a Power Grappler and a moving fortress of solid defense and pain. While he dominates in close and mid-range encounters, Potemkin will struggle against long-range enemies. Potemkin's main objective is to get in close to the opposition, land devastating punches, or go for grabs to draw curtains early.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Ramlethal Valentine

Ramlethal, the mid-range brigadier, wields two great swords that possess the ability to fire devastating beams. While her class of "Shooting" is a tad misleading as she can only fire her lasers via Overdrives, Ramlethal still poses a threat at long-range as she can hurl her great swords at the opposition. However, Ramlethal Valentine shines the most when the enemy is trapped against the wall of the stage and is also deadly at mid and long-range engagements.

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COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Sol Badguy

The main protagonist of the Guilty Gear universe and longtime rival of Ky Kiske is Sol Badguy, the ruthless striker that looks to overpower his opposition by any means necessary. Much like his rival, Sol also wields a blade that allows him to harness and amplify his fire magic, known as the Fireseal. He can dish out ruthless strikes and apply incredible pressure on anyone in his path. Sol Badguy struggles with long-range enemies but is a master at close and mid-range bouts.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

Zato-1

Zato-1 is a Technical fighter who uses his shadow and alter-ego, Eddie, to apply suffocating pressure on his opposition. Zato-1 is all offense with very little defense and relies on Eddie to do his bidding. While hard to master, Zato-1 is formidable in the right hands, especially in mid and long-range situations. Unfortunately, if the enemy were to get in close to Zato-1, he will more than likely struggle significantly.

COMMAND NORMALS

SPECIAL ATTACKS

OVERDRIVES

NEXT: Games to Play if You Love Guilty Gear Strive

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