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Final Fantasy 14: Scholar Guide

Final Fantasy 14 Faerie Scholar

Healers are vital to the success of any party venturing into a dungeon or taking on a deadly primal in the world of Final Fantasy 14. Unlike Astrologians, Scholars have been around since the game's inception, and they are potent healers who can use magical shields to protect their allies.

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Scholars take the knowledge they accrued during their time as an Arcanist (find out how to unlock the Scholar Job here) and apply it to more defensive techniques, fighting alongside a faerie instead of a carbuncle. This can present a slight problem for anyone who hasn't spent the first 30 levels of the game healing as it's a whole new experience. Luckily, we have that covered.

The Faerie

As you'd expect from the class so closely associated with Summoners and Arcanists, Scholars have a summoned 'pet' of their own. The Faerie is a healer's best friend that will automatically top up your allies and has some useful skills to activate in times of need.

You will have two faeries that you can summon, Eos and Selene. While these two helpers used to have mechanical differences (Eos would be better at healing while Selene could help improve the party's damage output) they are currently identical in all aspects apart from their coloration.

These faeries will use Embrace on allies who have lost HP to heal them up. They are really good at putting your allies' minds at ease while you concentrate on your DPS. Additionally, there are some skills that you can activate to make your faerie just that little bit more helpful.

As you'll have noticed, all of these skills are area-of-effect skills. To that end, make sure that your faerie is in range of your allies before making it use one of these abilities, or it will be wasted.

The Aetherflow Gauge

One of the first things you'll need to know as a Scholar is how to use the Aetherflow Gauge. Luckily, this is something that you'll have in common with the Arcanist class so it shouldn't feel too alien. You will learn Aetherflow at level 45. This is an ability that will fill your gauge with three charges — these charges can then be used to perform powerful abilities to heal and shield your allies.

One of the things that can really mess up a Scholar's flow is running out of Aetherflow charges in an emergency. Aetherflow's cooldown is 60 seconds and Scholars do not get any other way to accrue charges until level 60, so it's important to learn how to manage your resources.

The following skills use Aetherflow Gauge charges.

The Faerie Gauge

Upon completion of the level 70 Job quest, Scholars will learn how to use the Aetherpact ability. Simply learning this ability will enable the Faerie Gauge. The Gauge will increase in increments of ten whenever you use an ability that consumes an Aetherflow Gauge charge.

Seraph

The final very unique trait that the Scholar has is the ability to Summon Seraph, which is learned at level 80. This skill temporarily replaces your faerie with Seraph, who has a much stronger version of the faeries' Embrace skill. In addition to healing, Seraph's Seraphic Veil will grant a shield to their target.

Consolation is a skill that can be used whilst Seraph is summoned and is similar to Fey Blessing. However, it also grants targets a shield that has a greater amount of damage protection in the long run.

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Summon Seraph is best used during the more tricky moments of an instance. It takes two minutes before they can be summoned again and only lasts for 22 seconds, so summoning them right before ultimate moves and during very large pulls in dungeons will get the most bang for your buck.

Heals And Shields

In addition to the various ways a Scholar can use their Aetherflow Gauge and their faerie to heal and shield their party, they have plenty of standard ways too. Until level 30, they rely on Physick to heal their party members, but this is soon outclassed by their ever-expanding toolbox.

These two spells make up the bread and butter of healing when there are no Aetherflow Gauge charges to spare. Learning how to be the best Scholar possible will rely on using spells learned later in the Job to change these spells and make them more effective. Mastering these abilities will make sure you're always ready to keep your party healthy and ready.

Offensive Spells

The Scholar's usual DPS rotation is incredibly simple and consists mainly of two spells. Ruin/Broil is the main damage spell that you'll spam over and over, while Bio/Biolysis is your damage-over-time that you'll cast once every 30 seconds or so to make sure it's kept up at all times.

Ruin II is an instant-cast spell that you can use to keep the damage up whilst running or slide-casting to avoid area-of-effect spells, and Energy Drain can be used to increase your DPS a little bit by weaving it into your usual Ruin/Broil rotation if you have excess Aetherflow Gauge charges.

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The only other ability of interest here is Chain Strategem, which is learned at level 66. It's a debuff spell that increases the number of critical hits that an enemy takes and is best saved for bosses and unusually tough enemies as it has a long cooldown of two whole minutes.

Art of War is your area-of-effect spell and is unique in that its area is centered on the caster, so you'll have to get up close and personal during large dungeon pulls to get the most out of it. This can be dangerous and it may be a better idea to hang back and just spread Bio/Biolysis around if you aren't too confident in your chance of survival.

Combat Strategies

A decent amount of excelling as a Scholar relies on knowing how a particular fight goes. Knowing when the big hits are coming lets you prepare accordingly with Sacred Soil and Deployment Tactics. Knowing that a boss has a particularly brutal tankbuster might affect how well-stocked you keep your Aetherflow Gauge.

Really though, practice is the best way to get to grips with this Job. The difference between a Scholar who just spams Physick and Adloquium and a Scholar who knows how and when to use Emergency Tactics and Recitation is palpable, so experiment with the abilities you have and don't be afraid to mix it up. The Scholar's toolkit is huge and has so many options available to it.

Specific things to keep in mind include:

Gearing A Scholar

For the most part, gearing as you level is a very simple process in Final Fantasy 14. For the majority of A Realm Reborn, up-to-date equipment can be very easily purchased from vendors in the world.

Vendor Location Unlock Requirement Equipment Level IL
Lima Lominsa Upper Decks (X:9.1, Y:11.1) Complete The Ultimate Weapon 50 110-130
Ul'dah – Steps of Nald (X:9.1, Y:8.3) Complete The Ultimate Weapon 50 110-130
New Gridana (X:11.9, Y:12.3) Complete The Ultimate Weapon 50 110-130
Foundation (X:10.5, Y:11.8) Complete Heavensward 60 175-275
Kugane (X:12.2, Y:10.8) Complete Stormblood 70 320-405

Materia

Melding materia isn't as important during the leveling process as just having the right gear, but it can make a world of difference in the endgame. As Scholars benefit tremendously from critical hits (thanks to Adloquium) you'll want to meld as much Critical Hit as possible onto your gear.

After Critical Hit, you really have a choice for your secondary stat. Having some Direct Hit is crucial to being able to even make a Direct Hit that will improve your DPS, but improving your Determination is a well-balanced option for improving your healing output as well as your DPS.

While Piety seems like a good choice, you really shouldn't need to meld any Piety materia to your equipment as it's likely to be high enough anyway.

Playing Solo

As a final note, it's good to know that Scholar is a really good class for playing solo, just like Paladin. Thanks to the passive healing of the faerie, it is quite self-sufficient and can quite safely solo a lot of content.

Once you hit level 70 and get nicely equipped with Augmented gear, a Scholar can comfortably solo a great deal of A Realm Reborn content including endgame dungeons. At level 80, with the comparable gear, you can easily solo the majority of both A Realm Reborn and Heavensward. This makes Scholar a great Job for unlocking and completing dungeon and trial quests without needing to queue for the duty finder — and then farming those dungeons and trials for mounts, minions, and cool gear.

Next: Final Fantasy 14: How To Glamour Your Gear

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