News

Game Builder Garage review: entertainment and education blend together

When I first got a proper glimpse of Game Builder Garage last month, its premise was a promising one: here's a chance for a proper look at how Nintendo goes about the business of making its games, a chance to maybe comprehend some of the magic and wonder that's made its creations so beloved the world over. After a dozen hours or so with it, there's one lesson I've learned above all: making games is incredibly hard work.

Not that it ever feels that much like work, thankfully. If you've played Nintendo Labo – of which Game Builder Garage is a natural extension, building fulsomely off of the likes of Toy-Con Garage – you'll be familiar with that frisson of excitement when Nintendo brings its touch to something so everyday. Back then, it was flatpack instructions brought to life on the Switch's screen and transposed to cardboard – what if Nintendo would only turn its attention to Ikea manuals, we all asked – and now it's Nintendo delivering the most wholesome, open-armed and entertaining software tutorial I've ever come across.

And it is, first and foremost, a software tutorial. Game Builder Garage is cleaved neatly into two halves, and you'll be funnelled straight away into the first of these, with completion of the first of seven courses necessary before you can attempt the freestyle programming that makes up the second. These lessons are necessary, too, to get even a basic grasp of what's possible, as you're gently introduced to Game Builder Garage's very visual, very hands-on programming language.

Read more

Original Article

Spread the love
Show More

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button