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GhostWire: Tokyo Will Support Ray Tracing on PS5

Of the many PS5 exclusives in development, Tango Gameworks’ GhostWire: Tokyo remains one of the more mysterious. It’s exclusive to the console for one year after launch and will utilize the DualSense’s adaptive triggers and Tempest 3D audio for a realistic experience. However, it also seems that ray tracing will be employed.

This is according to the game’s official PlayStation.com page which states the inclusion of ray tracing and HDR. There’s also a note that “Dynamic 4K and HDR require a compatible 4K & HDR compatible TV or display.” While the developer hasn’t officially confirmed the resolution and frame rate, it seem to be targeting dynamic 4K with ray tracing at this stage.

As always, we’ll have to wait for more details, though it’s unknown whether the game will be present at the Xbox and Bethesda showcase. GhostWire: Tokyo is slated to release this year for PS5 and PC, and sees 99 percent of Tokyo’s population vanishing while The Visitors invade the city. Utilizing supernatural powers, the player must exorcise these spirits while solving the core mystery of the people’s disappearance.

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