Lego Star Wars players are pulling off some amazing Devil May Cry style combos

Lego Star Wars: The Skywalker Saga x Devil May Cry video
Lego May Cry? (pic: Twitter)

It turns out Lego Star Wars: The Skywalker Saga may actually be a secret Devil May Cry game as players learn to do some unexpected combos.

Lego Star Wars: The Skywalker Saga has turned out to be a much better game than many expected, with more complex gameplay than the previous titles, even as it remains accessible to less experienced gamers.

Rather than just mashing a single button you’re now encouraged to use multiple different moves when fighting and building up a combo meter, but now the game’s been out for a few days fans are uncovering just how complex this can get.

Players familiar with games like Devil May Cry and Bayonetta have discovered that the game allows for advanced fighting game concepts like launchers, juggling, air combos, and jump cancels. Although the most impressive moves involve a whole new style of combat unique to the game… which has been nicknamed ‘Child Flight’.

so, children. at least this child, don’t take friendly fire damage, so i found my test dummy. also side note, you can use children to cross large pits and void space. im calling this Child Flight @ddx_exe pic.twitter.com/rkTzSQDNr9

— Red Orb (@RedOrbFragment) April 6, 2022

I had to make this Gem

LEGO MAY CRY IS REAL pic.twitter.com/FnTui4zgP1

— Starloh | ✪ Lego May Cry ™ (@Starlohz) April 6, 2022

We got jump cancels air combos and otgs in this mf pic.twitter.com/51Bqgqn0fi

— 🟨AidanCore🟨 (@Aidan_Core) April 5, 2022

Lego Star Wars General Grievous restand into unblockable follow-up combo. The opponent is left facing away from Grievous, meaning they can’t turn around to block in time, making this a true unblockable reset. pic.twitter.com/pM1zNGz0No

— Starshade (@Celestial_Shade) April 6, 2022

None of these sort of moves are necessary to beat the game, which remains purposefully easy, but fans have been experimenting with various characters, some of which have a much greater range of moves than others.

It seems developer Traveller’s Tales put them all in there on purpose, very much as a nod to games like Devil May Cry, but Child Flight seems to be something they never intended.

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The concept works because most enemies in the game can be beaten with just a few attacks, no matter how you play, but child characters, like young Anakin from The Phantom Menace, can’t take friendly fire, for obvious reasons, and are essentially invulnerable to the other player.

But that means that they can be hit a near infinite number of times, allowing for ‘Child Flight’, which sees characters battling through the air for ages, without ever touching the ground.

Not only does it look cool but it means you can access areas of the game that were never meant to be reached, or at least are very difficult to get to under normal circumstances.

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