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Massively Overthinking: How hard should MMOs be?

This past summer, MMO dev Damion Schubert posted an epic tweet-thread about MMOs; in fact, we’ve already dipped into the part on “load-bearing” playerbases, and I said I would circle back to it later, and here we are. The chunk I want to look at today is about how different games, including MMOs, handled difficulty […]Original Article

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