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Monster Train – The Last Divinity DLC Now Available

Monster Train

Shiny Shoe have released The Last Divinity, the first DLC pack for their roguelite deck builder, Monster Train.

As previously reported, the game takes place in a frozen-over hell. The last pyre has been loaded onto a train for its protection, the only thing that can restore the underworld. Choose your clan, choose your path, build your deck, upgrade your cards, and fight across three battlefields at once as enemies climb up through the train.

The Last Divinity adds a sixth clan to the game, the Wurmkin. Born from the corpse of the Bogwurm Titan, the creatures use Echos- crystallized memories of the Titan- to gain a fraction of its power.

The faction specializes in using these Echos to afflict foes with Rend (DOT that increases with more Charged Echos on a floor), buff allies, hatch powerful creatures, or spent on powerful spells. Several monsters also gain benefits from playing spell cards with Consume (removed from play for that battle).

The DLC also adds new cards for the existing clans, new challenges, new mutators, new events, The Last Divinity endboss, a unit synthesis mechanic that lets you fuse monsters, and a new form of currency called Pact Shards that offer great benefits at the expense of making your foes stronger.

The Last Divinity DLC costs $11.99 USD.

You can find a rundown of the new DLC (via Steam) below:

Epic new content expansion for Monster Train bringing new challenges, more replayability, and a new clan!

  • A new clan, the Wurmkin *Note: the Wurmkin clan unlocks upon completing Covenant level 1.*
  • Pact Shards; the new currency bringing benefits at a cost
  • New endboss: The Last Divinity

The Wurmkin Clan
The 6th clan has been summoned!
A new clan has risen from the depths of hell to join forces with your 5 original favorites. The Wurmkin Clan is led by two powerful new champions. The Spine Chief uses the power of Charged Echoes to do damage and make compatriots even more powerful and the Echowright can tap into the power of consumable spells in all new ways. Charged Echoes create buffs for the whole floor and bring a completely new gameplay mechanic to the already diverse world of Monster Train.

Pact Shards
Gain new divine powers but beware of the costs
Pact Shards are a brand new currency; unlike gold, you reap benefits when you GAIN shards rather than when you spend them. But beware the tradeoff, they also enhance the power of your enemies in battles throughout your run. You acquire the Pact Shards in the Shard map nodes on your journey in the Boneshaker. Each ring has one Shard map node, so be sure to look for them. You can take on more Shards to gain gold, artifacts, or spell upgrades, or to perform a new mechanic called unit synthesis where two monster units are merged into one. If you have gained 100 or more Shards when you defeat Seraph, a new battle unlocks and you can face – The Last Divinity!

The Last Divinity
A new danger has awoken to challenge all those who absorb the power of the Pact Shards
The clans of Hell will need to rally together and support the Wurmkin clan, as a new ominous deity interferes with the ongoing battle between the forces of Heaven and Hell. The Last Divinity is so huge it can’t be contained to one area and instead imposes itself over all 3 floors at once. Prepare, as all your previous knowledge and strategy will be pushed to the limit to defeat this last divine force. What will tip the balance?

Overview of new features

  • A new clan, the Wurmkin
  • Pact Shards; the new currency bringing benefits at a cost
  • The Last Divinity endboss
  • Unit synthesis; combine two monster units into one
  • New rare cards for Existing Clans
  • New Concealed Caverns Events
  • 5 New non clan specific cards
  • 10 new mutators
  • 5 new expert challenges
  • 3 new mastery card frames to unlock

Monster Train is available on Windows PC (via GOG, and Steam). In case you missed it, you can find our review here (we recommend it).

Image: Steam

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