![](data:image/svg+xml;base64,PHN2ZyBoZWlnaHQ9IjI5MCIgd2lkdGg9Ijg4MCIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIiB2ZXJzaW9uPSIxLjEiLz4=)
Stop me if you’ve heard this before: Improbable’s SpatialOS is going to be leveraged by the developers of Scavengers in a way that other multiplayer games are incapable of thanks to the scales it can work with. That’s part of the message in a recent interview with Improbable chief technology officer Lincoln Wallen and developer […]Original Article