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Outriders Guide – All Classes and Skills

Outriders 02

Outriders_02

Following the Prologue in Outriders, you can choose from one of four classes. Only one class is allowed per character a la Destiny so you’ll want to be sure before making your choice. Leveling in the early going is fairly easy and when playing on a second character, there’s an option to skip the Prologue to save time. Each class has their own unique passives and play-style so it’s not a bad idea to try each of them out for an hour or two.

The classes in question are Devastator, Pyromancer, Trickster and Technomancer. The Devastator is a close range, tanking class – its starting passive is regaining 24 percent of maximum health on each kill in close range. Its melee skill will inflict Bleed on all enemies in a small radius. Along with all this, the Devastator receives 15 percent additional health and 30 percent increased armor to start with.

There’s a mix of damage mitigation, area of effect skills and so on, though keep in mind that it’s currently one of the less DPS-worthy classes available. It has three main Class Trees – Vanquisher, which is focused more on weapon damage; Warden, which caters more to a tanking play-style; and Seismic Shifter which is about Anomaly Power and Seismic skills.

The Devastator’s full list of skills are:

Next is the Pyromancer, which is all about mid-range combat and inflicting Burn on foes. Its melee skill will inflict Burn on foes in a small area and its skills can mark foes for 15 seconds. Killing a marked enemy will regenerate 24 percent of maximum HP. The Pyromancer also receives 10 percent additional Anomaly Power at the start.

If you’re keen on area-of-effect attacks and playing more of a caster role, then the Pyromancer may be the class for you. Its three main Class Trees are Ashwalker for enhancing weapon damage and Immobilize skills; Firestorm for increased health, armor and Burn duration; and Tempest for Explosive skill specialization and more Anomaly Power. Check out all of its skills below.

The Trickster is all about assassination. Along within quickly teleporting to foes, the class is capable of slowing them with its techniques and melee ability. Killing foes in close range will regenerate 20 percent of max health while also providing 20 percent shield. The shield will deteriorate over time and provide 5 percent damage mitigation. The Trickster also receives five percent additional max HP to start.

Its three main Class Trees are Assassination which increases close range damage and boosts Deception skills; Harbinger which offers more damage resistance and health along with slower shield degradation; and Reaver which focuses on Anomaly Power. Check out all of its skills below.

Finally, there’s the Technomancer which functions as a support class and jack-of-all-trades. Damage dealt results in instant health restoration while the class can also summon turrets for support, like freezing enemies and so on (with turret health depleting over time). From the outset, the Technomancer benefits from 15 percent increased long range weapon damage, 15 percent increased Skill Leech and 15 percent increased Weapon Leech.

Its main Class Trees are Pestilence, increasing weapon damage, sniper rifle damage and increasing Toxic status duration on foes; Tech Shaman, which increases health, health regen and Frozen status on foes; and Demolisher, which increases Anomaly Power, Toxic and Skill Leech. All of its skills are as follows:

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