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Overwatch 2 patch notes: new Scoreboard is a game changer

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The PvP beta for Overwatch 2 is in full swing, and there are some pretty big changes afoot.

The Overwatch 2 beta is live, and fans of the game who were lucky enough to get in are flocking to log in. Even as players report that Battle.net and the game’s official site are down, its popularity is surging on Twitch. So much so that it’s topped Valorant’s viewercount for the first time ever.

We’re keeping track of all of the Overwatch 2 PvP beta live updates as they happen – and that includes the devs dropping the patch notes that reveal a new Scoreboard feature that’s live right now. We’ve included the patch notes in full below as well, so you use the sidebar to navigate to the different sections.

Overwatch 2 patch notes: Scoreboard

You can scroll down for the full Overwatch 2 patch notes, but the biggest surprise is the addition of the Scoreboard. The game has ditched the Fire and Medal systems, which have been redundant thanks to new feature.

Scoreboard now displays key stats in real time for all players, including eliminations and deaths. It’s a huge deal, especially considering the dialogue that’s been built up around the absence of a traditional scoreboard.

The layout will be familiar to those of you who play other competitive games (and sports), which is a deliberate design choice. The patch notes say that the new Scoreboard provides “a more accurate and easier to read view of each player’s performance-related data.”

The Fire system hasn’t been forsaken completely though. The devs say they’ll revisit it at some point “in the future” as it offers a source of “excitement and positive feedback around awesome plays made by you or your teammates.”

Why wasn’t Scoreboard an Overwatch feature before?

Way back when, in a 2016 GameSpot interview, former Overwatch design director, Jeff Kaplan, explained the real reason a scoreboard was missing.

“There’s been a misconception in our community that Blizzard doesn’t have a traditional scoreboard because they’re, ‘catering to the casuals,’ and, ‘they’re a bunch of care bears,’ and, ‘It’s all about toxicity,’. and, “They’re a bunch of care bears,” and, “It’s all about toxicity.’

“I find those conversations really interesting, and I think that there are some valid arguments people have made in terms of toxicity, but that hasn’t been the reason at all,” says Kaplan.

He goes on to explain that despite ‘iterating endlessly’ on the old scoreboard and scoring system, it just wasn’t doing the job properly.

“We want players to be able to look at the scoreboard and go, ‘I know who’s performing really well, and I know who’s not.’ If we just make it about kills and deaths, it doesn’t tell the complete story of who’s doing well and who’s doing not.”

Overwatch’s character roster allows for numerous play styles and roles that expand beyond simple kill counts, or the objective.

“So we we basically stopped displaying any form of scores, kills, deaths because it really wasn’t telling the story of who was doing their job properly to win or lose as a team. And really, what it’s all about is, ‘did you win or lose as a team?’ None of that other stuff really matters at the end of the day.”

So to see the new Scoreboard implemented – which was absent from the Overwatch alpha – is a surprise to everyone.

Read on for all of the changes present in the Overwatch 2 PvP beta. Note that the game is still a work in progress, so things may be tweaked and changed yet.

(Image credit: Blizzard Entertainment)

Overwatch 2 patch notes: general

New Game Mode – Push

Push is a new game mode available on two brand-new maps: Toronto and Rome. Gameplay unfolds with two opposing teams fighting over control of a single shared objective, the Treadweather TS-1 Large Utility Robot, that starts in the middle of the map.

Each team fights to take control of TS-1 as they would a payload: by having teammates located next to TS-1 with no enemies nearby. When a team takes control of TS-1, it slowly pushes their team’s barricade towards the opposing team’s start location along the predetermined path. If TS-1 and the barricade reach the goal at the end of the path, then the team controlling TS-1 wins the game.

When the opposing team takes control of TS-1, it leaves the first team’s barricade in place and reverses its direction. TS-1 then quickly moves back along the path until it reaches the opposing team’s barricade, which then pushes towards the first team’s spawn.

Midway between TS-1’s starting location and each team’s end goal, there is a forward checkpoint objective along the path. When TS-1 pushes a team’s barricade to their forward checkpoint, that team activates a closer respawn location. This respawn location deactivates if the other team retakes control of TS-1, then moves TS-1 to a point on the path before the forward checkpoint.

Players have 8 minutes to push their team’s barricade to the end goal and win. If neither team’s barricade reaches its end goal after 8 minutes, then the team who pushed their barricade the farthest distance AND has control of TS-1 wins. The game enters overtime if control of TS-1 is contested, or the team who currently has control of TS-1 does not have the farthest distance pushed. Overtime ends when the team with TS-1 loses control of it, or when the team with control of TS-1 pushes their barricade to a distance exceeding the opposition’s

Assault Maps Being Removed

With the addition of the Push game mode and its new maps to Overwatch, we’ve decided to remove all the maps using the Assault game mode from both the Quick Play and Competitive map rotations

After examining all our maps and game modes, we noted that the Assault game mode has always been a source of discontent for many members of our community. We believe many of the issues for the Assault maps could only be solved by making major changes to the game mode and major reworks to the maps, resulting in complete level rebuilds. We’ve shifted our focus to create maps in exciting new locations across the world such as Toronto and Rome.

Although Assault maps will no longer be in standard rotations, all Assault maps (Hanamura, Temple of Anubis, Volskaya, Paris, and Horizon Lunar Colony) will still be available for use in custom games and the workshop. We’ll also look for future opportunities to bring them back into Quick and Competitive map rotations, as well as special events and arcade game modes.

5v5

For the Quick Play and Competitive Role Queue modes, the team composition now consists of 1 Tank, 2 Support, and 2 Damage heroes. For Quick Play Classic, Open Role Queue, and arcade modes such as CTF or Mystery Heroes, the number of players on a team is now 5 instead of 6.

With one fewer player on each side, individual contribution means more to the overall success of the team. Fewer players on the map also changes gameplay in a host of positive and sometimes subtle ways. Players have more space to spread out, and the battlefield is easier to understand with fewer visual effects and sounds happening around you.

The removal of one Tank hero in restricted role queues has allowed us to rework all our Tank heroes to be even more impactful and fun to play. This change increases gameplay clarity for all hero roles, and makes matches play more fluidly.

Tab Score Board

We’re making a large change to the Scoreboard screen by displaying key statistics in real time for all the players in the game, including eliminations and deaths. They’ll be presented in a new layout that mirrors other competitive games and sports. This new layout should provide players with an overall more accurate view of the game.

As a result of this change, we are retiring the Fire and Medal systems. Both systems are no longer as necessary with the new Scoreboard providing a more accurate and easier to read view of each player’s performance-related data. We do plan on revisiting the Fire system in the future, as it can provide excitement and positive feedback around awesome plays made by you or your teammates. These changes are a work in progress, and we are looking forward to hearing what the community thinks about these updates!

Overwatch 2 patch notes: sound

Sound

Overwatch 2 patch notes: features

Overwatch 2 patch notes: maps

Overwatch 2 patch notes: Heroes (general)

General

Overwatch 2 patch notes: Heroes (tanks)

Tanks

Overwatch 2 patch notes: Heroes (damage)

Overwatch 2 patch notes: Heroes (support)

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