PlayStation 3: chasing the 1080p dream, part four – Gran Turismo 6 and the 2D renaissance

It’s the last chapter in one of DF Retro’s most expansive projects yet. Across every Sunday this month, we’ve taken a look at 1080p gaming on Sony’s controversial PlayStation 3. We’ve looked at the beginnings of the full HD dream from Sony’s initial marketing claims, through to the late 2006 launch. We’ve seen triumph and disaster, along with a gradual metamorphosis, with 1080p coming into its own on smaller scale projects with less advanced visuals – punctuated by the arrival of stereoscopic 3D, requiring higher pixel counts, providing a backdoor to further 1080p support for the ‘Triple’. In this final chapter, we cover the years 2013 to 2015 – a period of transition as the difficult PS3 era yields to the juggernaut success of PlayStation 4.

Other impressive 1080p titles in 2013 included the Kingdom Hearts 1.5 Remix collection, with a 900p to 1080p dynamic resolution scaling system included in the Final Mix remaster of the first Kingdom Hearts, plus a 1080p remaster of the Game Boy Advance offering, Chain of Memories. This would be joined in 2014 by Kingdom Hearts 2.5 remix, with the sequel remastered to the same specs as the original release (complete with DRS), plus a port of Birth by Sleep, a 1080p rendition of a technologically excellent PSP release.


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