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PS4 Death Stranding Players Can Transfer Their Save To The PS5 Director’s Cut

Death Stranding Director’s Cut will feature save transfer support, meaning you won’t have to start the game completely new if you’ve played the PS4 release.

The question of whether or not the Director’s Cut would allow players to transfer their save across from another console was asked by Geoff Keighley on Twitter.

RELATED: New Death Stranding Director's Cut Trailer Shows New Story Missions And Delivery Support Gadgets

What about transfarring support?

— Geoff Keighley (@geoffkeighley) July 8, 2021

Geoff Tweeted about the upgrade path price for the Director’s Cut, before openly asking “what about transferring support?”

Head of marketing and communications Jay Boor then responded to Geoff Keighley with a simple thumbs-up emoji, confirming that the feature will be making its way into the Director’s Cut.

The system was then detailed further on the PlayStation Blog, which went through all of the new features coming to the game whilst also detailing the upgrade path for the game.

The blog said, “We wanted to ensure that players, no matter where they are in their journey, could pick back up relatively in the same area as they left off when playing the PS4™ version, while also enabling players who have already completed the game the ability to jump to the areas where new content and equipment can be discovered”.

It’s not clear exactly where the save data transfer will place players in the Director’s Cut, as the post says, “pick back up relatively in the same as they left off”. This implies there will be some discrepancy, although it’s not detailed further in the blog post.

The discussion of the new story content at the end of the save transfer discussion makes it seem possible that the new content takes place just before the end of the game and that’s where PS4 players will be placed, which is why it's "relatively in the same place".

Several other features were also detailed in the PlayStation Blog, including adaptive trigger support from the Dualsense, a performance mode that offers 60fps, and, curiously, ultra-wide support on a console that currently doesn’t properly allow it.

NEXT: The Last Thing Ghost Of Tsushima Needs Is A Director’s Cut

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