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PS5 and Xbox Series X Will Allow us to do Previously Out of Reach Things – CI Games

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Unlike their predecessors, which were outdated even when they launched, the PS5 and Xbox Series X have legitimately impressive hardware that spells exciting things for how games might grow and change in the future. It’s still early days for both consoles, of course, and it’s probably going to be a while until we actually start seeing the effects that the newer hardware has on development and games in general, but developers across the industry have generally had positive things to say about the new consoles.

Recently, for instance, we spoke with Sniper Ghost Warrior Contracts 2 developer CI Games, more specifically with the tactical stealth-shooter’s lead creative producer Kenton Fletcher, who had similarly positive things to say. When asked about the differences between the hardware of the PS5 and Xbox Series X, Fletcher said that we’re going to see more developers leveraging the specs of both consoles properly as the generation progresses, and that already, it’s clear that they are “a huge leap forward” for devs.

“It’s fairly normal of course for a new generation of consoles to bring with it certain technical differences and capabilities between the different platforms,” Fletcher said. “As the generation progresses, you’re likely to see developers pushing further to utilize every aspect of the console capabilities, but there’s a learning process involved for everybody. The new machines already provide a huge leap forward for the development teams, allowing us to do things that were previously out of reach realistically.”

Sniper Ghost Warrior Contracts 2 launches on June 4 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. On PS5 and Xbox Series X, CI Games is planning to have modes for 4K/30 FPS and 2K/60 FPS.

Our full interview with Fletcher will be going live soon, so stay tuned for that.

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