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Ratchet and Clank: Rift Apart – all three graphics modes tried and tested

Ratchet and Clank: Rift Apart has launched on PlayStation 5 and not only is it a fine sequel for celebrated console franchise, it’s quite possibly the best-looking game of the new generation – a release that’s only possible because of the enhanced processing power, graphical features and storage prowess found in the new wave of consoles. We’ve already discussed in depth why we believe that this is a genuinely important release for PlayStation 5, but today we’re focusing on the three graphics modes available and which one we think you should choose to play with.

To cut a long story short, if you’ve already played Marvel’s Spider-Man Remastered or Marvel’s Spider-Man: Miles Morales on PS5 – also from Insomniac, of course – you’re in familiar territory. The trio of selectable options on offer are fidelity, performance and performance RT, so let’s dig into each of them before offering up our final recommendation.

First of all, the default mode (depending on how your PS5 is set up, of course) is fidelity mode, which caps performance at 30 frames per second. The fixed 33.3ms rendering time essentially allows Insomniac to push visual quality to the max. That starts with native rendering resolution, which has a theoretical minimum of 1296p but actually appears to reside in a dynamic resolution window between 1800p and full 4K – 2160p. Image quality in this and all modes is boosted with temporal jittering, an image reconstruction technique that analyses the last frame, maps the trajectory of every pixel and ‘injects’ that data into the new frame.

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