Wccftech recently participated in a Redfall preview event in London’s Bethesda headquarters. You can check out my hands-on preview of the game here. After playing, I interviewed Arkane Austin veteran and Redfall creative director Harvey Smith, who revealed that there won’t be any in-game store or microtransactions in the game. He also confirmed that Redfall is set to become the most supported title ever made by the studio after its debut.
We try to be very clear that there are no microtransactions and there is no store in the game. We’re very proud of that. If you find a costume in the game, then you can have it, as simple as that. Other than that, Redfall will be our most supported game post-launch. We went with a server model, so we can update the game constantly. If we see a lot of people falling from ladders and dying, we can update the ladder code. If we see that nobody is playing this character, we can tweak this character and make them more appealing. We have plans for additional guns, costumes, monsters, characters, and more that we can’t talk about right now. But we have a strong year of updates, and it’s all either in the current game or it will be DLC. We try to do it as fairly as possible for people.
Fans had been worried about Redfall having microtransactions and/or an in-game store for cosmetics following a set of leaked images from a playtest in the second half of 2021. Those images clearly showed that an in-game shop was at some point included, but Arkane, Bethesda, and/or Microsoft have obviously since reconsidered.
Originally scheduled for Summer 2022, Redfall was delayed to the first half of 2023 alongside the big next IP of Bethesda Game Studios, Starfield. Both games now have their new release dates, with Redfall pinned for May 2nd and Starfield for September 6th. Both games will be exclusive to PC and Xbox Series S|X, as well as available on Game Pass from day one.