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Stick and Rudder: Elite Dangerous Odyssey’s second alpha phase had more FPS goodness and even more bugs

The whole that made up the second phase of Elite Dangerous Odyssey’s alpha testing could easily be broken up into two parts: Frontline Solutions and the related combat zone gameplay, and being able to join friends for whatever other things we wanted without the use of Holo-Me. In my experience, the former felt a little […]Original Article

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