AMD’s supersampling tech FidelityFX Super Resolution has already added support for plenty of games on PC so far, and results in its early days have been pretty solid by and large. Eventually (hopefully sooner rather than later) Super Resolution will be making its way over to PS5 and Xbox Series X/S as well, and several developers have spoken about the impact they expect it to have.
Another developer who’s spoken positively about Super Resolution is White Paper Games’ Pete Bottomley, who’s serving as game designer for the upcoming story-driven mystery adventure Conway: Disappearance at Dahlia View. Speaking in a recent interview with GamingBolt, Bottomley said that Super Resolution’s going to be helpful in several ways. Not only does he expect it to make optimization easier for smaller development teams, he also feels it’s going to help older games achieve better visuals and performance as well, without too much effort from their developers.
“Firstly, very visually intense games created by small teams will have more tools at their disposal to help get their games running to a better visual quality with less graphics programming needed,” Bottomley said. “Obviously you always want to optimize the GPU as much as you can, but sometimes small teams can struggle with this so having extra levers will help in that respect. It also helps older games run at their best possible visual bar without needing to go back and change too much of the content which maintains the long tail of accessing the games later in cycles.”
Where PC is concerned, quite a few major games have already added support for Super Resolution, including the likes of DOTA 2, Godfall, Resident Evil Village, and more, with more upcoming titles already have confirmed support for the tech, such as Far Cry 6 and Forspoken.
White Paper Games’ Conway: Disappearance at Dahlia View launches for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC this Fall. Our full interview with its developers will be live soon, so stay tuned for that.