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The Legend Of Zelda: Skyward Sword’s Save System Has Been Explained By Nintendo

In Nintendo's quality of life video, it was unintentionally revealed that autosaving will be present in The Legend of Zelda: Skyward Sword. It has now gone into further detail about the game's more modern system.

In an 18-second clip, Nintendo showed off this new autosave feature. As highlighted during a scene in which Link is running through town, you can see "Saving…" along with an adjacent icon in the bottom right. It appears periodically, ensuring you don't lose progress.

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The original only had the Bird Statues which are manual save points dotted across Hyrule. They're akin to the phone booths of Yakuza and the typewriters of Resident Evil. When interacting with them, you can save into one of three slots, letting you have various runs of the game going at once. However, while Bird Statues are plentiful, the original didn't have autosaving. This is a new feature that Nintendo has now outright confirmed to be a part of the game.

The Legend of #Zelda: #SkywardSwordHD features an autosave system that saves your progress at regular intervals. If you save at a Bird Statue, you can now choose from one of the three available slots to save to. pic.twitter.com/j23GgYZPla

— Nintendo of America (@NintendoAmerica) July 12, 2021

The tweet's comment section is filled with people mocking Nintendo for implementing a "revolutionary" feature (as one user puts it) that has been prevalent in the industry for years. However, Skyward Sword was actually praised for its Bird Statue save system which was a shift from the typical menu-based saving.

With menu-based saving, you're dropped back at the start of a dungeon when you reload. It's not like Skyrim where it saves the player's exact placement. As such, when you stop playing, you have to forgo the progress you've made. With the Bird Statues, due to them being found inside the dungeons, you can push onto the next save point and then log off.

On ZeldaUniverse, nearly a decade ago in 2012, one user said, "I think that they got the spacings of the statues just right. I personally liked the new system. I hated how, in previous games, if you had to stop partway through for some reason, you had to go to the start of the dungeon again."

Many in the thread echoed the sentiment. However, Nintendo has still taken criticism of Skyward Sword on board, implementing plenty of quality-of-life features from being able to speed up dialogue to skippable cutscenes to higher frame-rate. Now, will we be able to control the camera?

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