The Quarry is a motion capture showcase on PS5 and Xbox Series X

Update 14/07/2022: The Quarry’s missing god ray effect on PS5 has now been fixed in a new patch. This now brings PS5 up to par with Xbox Series X’s delivery of the effect, confirming it was a bug with the previous build.

Supermassive Games seems to have found a winning formula with its choose-your-own-adventure horror games – and The Quarry is the most compelling and visually striking effort yet. The game uses the popular Unreal engine and is out on PS5, Xbox Series X/S, PC and last-gen machines, a proper cross-platform release despite reports that it was originally a Stadia exclusive. How does each platform perform – especially the underpowered Series S – and does the unique cinematic presentation work on a technical level? Let’s find out.

Before we get to the numbers, let’s set the scene with a few words on The Quarry’s cinematic presentation. With limited player agency – and even a movie mode that strips out inputs entirely – there’s a huge emphasis on the motion-captured cast performances. Presented in a filmic 2.35:1 aspect ratio, every character is put in tight, close-up shots where any technical shortcomings would be quite obvious.


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