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A Pathfinder: Kingmaker Jagora ga masu sihiri

Wasu Nasiha da Dabaru don Gina Mayen ku

Yin amfani da sihiri sanannen zaɓi ne na inji a cikin Pathfinder RPG. Na azuzuwan da yawa da kuma Archetypes da aka samo a wasan, sihiri ke gabatarwa a kashi biyu bisa uku na su a wasu fom ɗin, za su jefa raguwar allahntaka ko hancin sihiri. Pathfinder: Sarki ba togiya, tare da 11 daga cikin 16 azuzuwan samun damar yin sihiri ta wani nau'i ko wani.

Don kuɗi na, mafi sauƙin amfani da bunch shine Boka. Ga sababbin ƴan wasa, idan suna so su mai da hankali kan ɓarnar ikon sihiri, wannan tabbas shine mafi kyawun zaɓin su idan ya zo ga haɗakar sihiri, iyawa, da fa'idodi. Sosai kamar namu Jagoran Yaki, Anan akwai wasu shawarwari don bi ta hanyar gina ƙwaƙƙwaran matsafi a ciki Pathfinder: Sarki.

Ma'anar sihiri a cikin Pathfinder: Sarki

Pathfinder 1E Core Book Art sihiri
Akwai dalilin da ya sa aka haɗa Boka da mai gwagwarmaya a kan Rufin Art.

Mai sihiri aji ne wanda baya dogaro da makin INT na hali don yin tsafi. Madadin haka, abin da aka fi mayar da hankali a cikin labaran wasan shine iyawar asali don yin sihiri, saboda sihirtaccen layin jini. Don haka, farkon kididdigar mai sihiri zai dogara ne akan CHA ɗin su na farko. Wannan ya bambanta kai tsaye da Wizard, wanda dole ne ya shirya tsafi kafin kowane hutu daga littafin tsafi.

Amfanin da Bokayen ke da shi shine ba sa bukatar shirya tsafi, suna iya jefar da karamin tafki na tsafi sau da yawa kowace rana. Lalacewar ita ce asarar iyawar Mayen da kuma yawan yawan sihirtattun da za su iya yi. Mayu sune ajin arcane da aka fi so, amma sauƙin amfani da Boka yana sa sabbin ƴan wasa su faɗi sauƙin sifa. Ajin yana da iko da yawa a bayansa tare da ƙaramin zaɓi na sihiri.

Za mu yi magana ne kawai game da ainihin sihiri don wannan jagorar, sannan mu ambaci archetypes da zaɓuɓɓukan multiclassing daga baya.

Tushen Sihiri sune kamar haka:

Yaki shine Aminci - Rundunar Sojojin Amurka Twitch Stream Matsala ce ta Da'a

Ƙwararrun Aji: Wasanni, Ilimi (Arcana), Lallashi, Yi Amfani da Na'urar Sihiri
Buga Die: D6
Makin Da Aka Fi so: Cha
Matsayin Ƙwarewa a Kowane Mataki: 2 + ½ INT Mai Gyara
Ajiye Ci gaban Jifa: Will = High. Karfi, Reflex = Ƙananan

Boka yana da fasalulluka masu zuwa da kari a ciki Pathfinder: Sarki. Duk waɗannan fasalulluka ana samun sauƙin samu kuma ana iya karanta su a cikin sashin ci gaban aji akan allon ajin hali. Archetypes kuma suna canza waɗannan fasalulluka.

Ƙwarewar sihiri: Masu sihiri sun kware da duk wani saukin makamai. Ba su ƙware da kowane irin makamai ko garkuwa ba. Sanye da sulke ko garkuwa yana ƙara yawan gazawar sihiri ga kowane sifa.

Simintin Tafsiri: Boka yana yin sihiri bisa ga iyawar su ta CHA. Masihi yana buƙatar ƙaramin maki 10 don yin sihiri. Mafi girman kididdigar Boka ta CHA, yawan lafazin da za su iya yi kowace rana.

Zane: Mai sihiri yana iya yin tsafi saboda iyawar sihiri na asali wanda layin jini ya fito dashi. A wajen ƙirƙirar hali, 'yan wasa suna zaɓar layin jini don wakiltar iyawar sihirinsu na asali. Bayan zaɓar wannan layin jini, ba za a iya canza shi ba.

Layin jini yana ba da fa'idodi mai yawa ga Boka. Na farko, suna ba da iko na musamman na jini a cikin ci gaban ajinsu. Haka kuma suna samun adadin tsafi da aka ba wa Boka kyauta farawa daga mataki na 3, kuma kowane mataki biyu bayan haka. A ƙarshe a matakan 7, 13, da 19, Masihir kuma ya sami ƙarin ƙwarewa, wanda aka zaɓa daga jerin takamaiman abubuwan da suka dace daga layin jini muddin sun cika abubuwan da ake buƙata.

Pathfinder: Sarki Boka Gina Shawarwari

Ana ɗaukar sihiri a matsayin aji mai ƙarfi galibi godiya ga kari da aka ba su ta hanyar fasalin ajinsu na jini, amma zaɓin layin jini ɗaya ne daga cikin yawancin da za mu iya yi a cikin halittar hali. Don dalilan wannan ginin, zan bi wasu nasihu gabaɗaya don yin lalata-masu sihiri a ciki Sarkimaker, wanda ke mai da hankali kan yin jita-jita kamar yadda zai yiwu a cikin yanayin fama da aka bayar.

Za mu bi tsarin mataki-mataki, tare da mai da hankali kan zaɓuɓɓuka don kabilanci, layin jini, ƙimar iyawa, ƙira, da sihiri a cikin wannan tsari.

Pathfinder: Sarki Race sihiri

Race Jagorar Mai sihiri
Gnome yana ɗaya daga cikin mafi kyawun zaɓi ga mai sihiri.

Domin CHA ita ce kawai ƙididdiga da muke buƙatar damuwa da ita, yawancin tsere a ciki Pathfinder: Sarki za a iya keɓance su cikin Masifu. Kamar koyaushe, 'yan Adam, Half-Orcs, da Half-Elves suna da fa'ida ta zabar masu gyara iyawar su, wanda ke sa su ingantaccen zaɓi gabaɗaya don ɗauka.

Daga cikin ukun, Rabin-Elf na iya zama mafi kyawun fare anan godiya ga kari na launin fata don ceton jifa da sihiri. Ƙarin kari nasu galibi ba su da ƙarfi, amma suna iya taimakawa haɓaka ƙwarewar Bokaye.

Fankarin Hakanan zabi ne mai kyau ga mai sihiri. Siffar su ta musamman a matsayin tsere ita ce gadon su, inda 'yan wasa za su iya zaɓar nau'in 'spawn' da suka yi Tiefling. Wannan kuma yana canza masu gyare-gyaren iyawarsu a duk faɗin hukumar, tare da ba da ƙwarewar aji daban-daban da na asali ikon Tiefling don amfani. Ga Boka, akwai gadoji huɗu waɗanda ke ba da kari +2 ga CHA. Wasu gadon gado biyu, da Hellspawn ko na Tiefling na gaba ɗaya, suma suna canza yanayin -2 CHA modifier zuwa 0, muddin sun zaɓi ɗayan layin jini guda biyu, Abyssal ko Infernal, azaman layin jininsu.

Mafi kyawun zaɓi ga mai sihiri, duk da haka, zan yi jayayya shine a GNOME. Gnomes sun riga sun sami +2 zuwa CHA, kuma su -2 zuwa STR suna sa STR ya zama kyakkyawan juzu'i don jingina ga masihirci na yau da kullun. Ƙananan girman su yana sa su da wuya a buge su da manyan halittu kamar Giants, da sauran abubuwan da suka samu, kamar ƙiyayya ga kadangaru da halittun goblinoid, wani ɗan ƙaramin kyauta ne a saman. Hakanan yana 'yantar da mu don zaɓar kowane layin jini da muke so don haɓaka iyawar Gnome na asali.

Don wannan ginin, za mu je Gnome a matsayin zaɓin tserenmu saboda dalilan da ke sama.

Pathfinder: Sarki Bokayen jini

Pathfinder Kingmaker Bloodline sihiri Allon
Zaɓin layin jinin ku zai tsara yadda halayenku ke takawa ta wasu fannoni.

Mafi mahimmancin zaɓi ga mai sihiri shine layin jini, kamar yadda kowane layin jini da ke akwai yana ba mai kunnawa ton na zaɓuɓɓuka masu ƙarfi, ƙarin sihiri da ƙima a wurinsu. Akwai jimillar layin jini na musamman guda tara, tare da biyu daga cikinsu, Draconic da Elemental, suna ba da nau'ikan layin jini daban-daban don zaɓar daga.

Duk da yake kowane layin jini ya cancanci bincika da kan ku, kawai zan jera abubuwan abubuwan da zan yi la'akari da mafi kyawun zaɓin layin jini ga mai sihiri. Manyan ukun da zan ba da shawarar ga keɓaɓɓen haɗe-haɗe na sihiri, iyawa, da fa'idodi don Arcana, Draconic, da Undead.

Lura cewa akwai abubuwa da yawa da yawa ga layin jini fiye da wannan, amma bayanin anan shine kyakkyawan farawa ga sabbin 'yan wasa waɗanda ke neman dogon shiri don ginin su na sihiri.

Pathfinder: Sarki Layin jinin sihiri - Arcane

Arcane layin jini ne wanda ya dogara da ilimin sihiri da sanin yadda ake yin sihiri, kuma yana ba da wasu manyan amfani da sihiri. Dalilin ɗaukar Arcane shine samun damar yin amfani da wasu fasahohin irin mayen, gami da wasu ƙarin sifofi, arcade bond don samun ko dai wani saba ko abu, kuma mafi mahimmanci, kuna samun kari don jefa fa'idodin metamagic.

Metamagic yana nufin nau'in iyawar da masu sihiri za su iya amfani da su don haɓaka sihirinsu. Ainihin, waɗannan fa'idodin na iya tsawaita isarwa, tasiri, lalacewa, har ma da tsawon lokutan tsafe-tsafe, yana sa su ƙara ƙarfi.

Ƙwarewar Aji: Ilimi (kowane).

Rubutun Bonus: Makamin Sihiri (3rd), Rashin Ganuwa (5th), Ware Sihiri (7th), Ƙofar Dimension (9th), Karya Sihiri (11), Gani na Gaskiya (13th), Korar (15th), Kalman Ƙarfi (17th), Clashing Rocks ( 19 ta).

Abubuwan Kyauta: Yin Yaƙi, Ingantacciyar Ƙaddamarwa, Ƙarfe, Ƙarfe (Isa), Mayar da Hankali: Ilimi (Arcana), Mayar da Hankali, Babban Mayar da Hankali, Haɗawa Harafi.

Pathfinder: Sarki Maganin sihiri - Draconic

Jagoran sihiri na Kingmaker Dragon Bloodline
Lines na jini na Draconic tabbas shine mafi kyawun zaɓi don yin sabbin 'yan wasa.

Hanyoyin jini na Draconic saitin layin jini daban-daban 10 ne wanda ke baiwa mai kunnawa iko daban-daban da kari. Lines na jini na Draconic suna da ƙarfi sosai saboda suna ba wa ɗan wasan damar iya kama dragon, kamar makamin numfashi, ta hanyar juya kansu cikin dragon na ɗan lokaci. Zaɓuɓɓukan don layin jini na Draconic sun daidaita tare da manyan nau'ikan dodo guda biyu: ƙarfe da chromatic, tare da kowane nau'in wuta, sanyi, acid, ko wutar lantarki a matsayin farkon su. Hakanan kuna samun kari na +1 don kai hari lokacin da kuke amfani da nau'in kashi tare da sihirinku, don haka ana haɓaka sihirin wuta hade da layin jini na Ja, Zinare, ko Brass.

Ƙwarewar Aji: ji

Rubutun Bonus: Mage Armor (3rd), Tsayayyar Makamashi (5th), Ware Sihiri (7th), Tsoro (9th), Resistance Spell (11th), Dragonkind I (13th), Dragonkind II (15th), Dragonkind III (17th), Gabatarwa mai yawa ( 19 ta).

Abubuwan Kyauta: Yaƙin Makafi, Babban Ƙarfin Ƙarfi, Ingantacciyar Ƙirƙirar, Harin Wutar Lantarki, Metamagic (Sauri), Mayar da hankali (Motsi), Ƙwarewar Ƙwarewa: Ilimi (Arcana), Tauri.

Pathfinder: Sarki Layin jinin sihiri - Ba a mutu ba

Undead a matsayin layin jini na musamman ne saboda a matakin 20, yana ba mai kunnawa juriya ga kowane nau'in lalacewa ban da harin sihiri, tare da rigakafi ga gurgujewa, guba, bacci, da sauran tsafi. Ƙarfin yin amfani da sihiri masu tasiri akan jiki, ko na jiki, rashin mutuwa shima abin farin ciki ne, kamar yadda al'adar rashin mutuwa ba ta shafe ta da hankali. Lissafin sihiri da wasan kwaikwayo na waɗanda ba a mutu ba suma suna da kyau sosai, suna ba da kyakkyawar haɗin kai da iyawar tsaro.

Ƙwarewar Aji: Lore (Addini)

Rubutun Bonus: Sanadin Tsoro (3rd), Rayuwar Ƙarya (5th), Vampiric Touch (7th), Matattu Matattu (9th), Raƙuman Gaji (11), Rashin Mutuwa (13th), Yatsar Mutuwa (15th), Horrid Wilting (17th) , Makamashi Ruwa (19th).

Abubuwan Kyauta: Yin Yaƙi, Ƙarfin Ƙarfi, Ƙarfe, Ƙarfafa Mayar da hankali: Lore (Addini), Mayar da Hankali, Mafi Girma Mayar da Hankali, Tauri, Diehard.

Ƙwararrun Ƙwararru da Ƙwarewar Boka

Ƙwararrun Ƙwararru na Jagoran sihiri na Kingmaker
Fitar da cewa CHA shine mabuɗin ga Bokaye.

Idan ya zo ga ƙididdige ƙima, CHA ita ce ƙididdiga ta farko da ya kamata a fitar da ita kamar yadda zai yiwu don mafi inganci ga Boka. Ƙididdigar ƙididdiga guda biyu kuma masu daraja ɗaukar don tsaro sun haɗa da DEX da CON. DEX yana da kyau don guje wa bugawa da haɓaka AC ɗin ku kaɗan. CON koyaushe ƙari ne don ƙarin lafiya. Wasu matsafa na iya so suyi la'akari da WIS a matsayin yuwuwar haɓaka ƙididdiga da kuma haɓakar Ƙaƙƙarwar Zata, kodayake wannan ba lallai ba ne.

Don yawancin gine-gine, 20 a cikin CHA zai zama cikakke, tare da isasshen 14 a cikin DEX ko CON. Gnome, godiya ga kari na +2 a cikin CON, a zahiri na iya buga 14 a cikin duka. Yakamata a yi la'akari da STR koyaushe stat ɗin juji, kuma ana iya yin watsi da INT ko a ba da ɗan ƙarawa maimakon WIS don ƙarin ƙwarewar fasaha.

Masu sihiri ba sa samun maki da yawa na fasaha, amma ƙwarewar da suka fi so sun haɗa da Lallashi, Yi amfani da Na'urar Sihiri, Hankali, da Ilimi: Arcana. Kiwo su kamar yadda zai yiwu ya zama hanyar zuwa ga Bokaye, waɗanda ke aiki a matsayin masu magana da motsa masu yin liyafa cikin sauƙi.

Bokanci Feats

Kingmaker Boka Jagoran Halayen Karin
Yawancin Tulandra anan sun cika.

Saboda layin jini suna ba da damar samun ƙarin fa'idodi da yawa, ayyukan sihiri suna da bambanci sosai dangane da ginin. A mataki na 1, kuna samun fa'idodi biyu: ɗaya wanda dole ne ya zama abin sihiri, kuma ɗayan nau'ikan feat. A ƙasa akwai jerin abubuwan da zan yi la'akari da mafi kyawun zaɓi ga Boka.

Yaƙin Cast: Shaida: Babu. Yaƙin Casting babban aikin fa'ida ne wanda zai buɗe sihirin ga sauran abubuwan da ake buƙata. Babban amfani da Combat Casting shine bayar da +4 ga duban hankali, wanda ke sa da wahala a katse mai sihirin ku lokacin yin sihiri.

Mayar da Hankali: Shaida: Babu. Mai kunnawa zai iya zaɓar ɗaya daga cikin nau'ikan makamashi huɗu (wuta, acid, sanyi, ko wutar lantarki) kuma ya ƙara +1 zuwa aji mai wahala (DC) don duk jifa na nau'in wanda ke magance lalacewa. Ka tuna, DC tana nufin damar da sihiri zai buga (yawanci ta hanyar jifa). Don haka matakin farko na wuta yana ba da sihiri kamar Wutar Wuta ko Hannun Burning ƙarin +1 don bugawa.

Wannan bazai yi kama da yawa ba, amma +1 don bugun gaba da adana jifa, wanda mafi yawan sihiri ke kai hari, yana da ƙarfi sosai a cikin dogon lokaci. Hakanan zai zama da amfani idan kun yi shirin ƙware a matakin farko, musamman idan kun ɗauki layin jini mai tsauri ko na asali. Ƙarin DC yana sa su da wuyar tsayayya, kuma bi da bi yana ƙara lalacewa a saman.

Jagoran sihiri na Kingmaker Feats Metamagic Empower
Ayyukan metamagic suna da ƙarfi idan aka yi amfani da su yadda ya kamata, kuma tabbas sun cancanci ɗauka a matakan gaba.

Metamagic (Ƙarfafawa): Abubuwan da ake buƙata: Babu. Kuna iya ƙara ƙarfin sihirinku. Dukkan lafuzza masu canzawa, tasirin lambobi suna ƙaruwa da rabi, gami da kari ga nadi. Ajiye jifa kawai, juzu'i masu adawa, da tsafe-tsafe ba tare da sauye-sauye ba ba zai shafa ba.

Ayyukan metamagic suna da ƙarfi sosai, amma bai kamata a ɗauka a mataki na 1 ba, don amfani da su yadda ya kamata, kuna buƙatar sadaukar da ramukan sihiri don manyan matakan jefa su. Don haka alal misali, idan kuna son ƙarfafa matakin sifili ɗaya kamar Burning Hands, kuna buƙatar jefa shi kamar matakin sifa 2 ne, wanda hakan yana ɗaukar matakin sihiri don matakin ku na 2.

Wannan yana sa abubuwan Metamagic su zama mafi rikitarwa don amfani, amma yana ƙara ɗan bambanta ga tasirin su. Ga mafi yawan masu farawa zan ce ku guje su, amma idan dole ne ku zaɓi Metamagic feat don farawa da, Ƙarfafawa shine mafi kyawun zaɓi.

Metamagic (Ƙara): Abubuwan da ake buƙata: Babu. Abin da kawai Metamagic feat zan ba da shawarar, Extend a zahiri yana sa tasirin sihiri ya daɗe. Don haka zaku iya jefa Mage Armor akan ku tsawon lokaci, alal misali, ko ƙirƙirar ramuka ko sanya ido na dogon lokaci. Yana da kyau idan kun fi son ƙarin mai sihiri mai amfani, kodayake masu sihiri suna haskaka mafi kyawun lokacin da suke cikin tashin hankali.

Jagoran sihirin Kingmaker Feats Point Blank Shot
Point-Blank Shot babban jigon kowane aji ne, gami da masu amfani da sihiri.

Harbin Baki: Abubuwan da ake buƙata: Babu. Yana ba mai kunnawa damar samun kari +1 don kai hari da lalata juzu'i tare da manyan makamai. Bakuna da giciye za su kasance da amfani ga Bokaye a farkon matakan don guje wa yaƙi da rake a wasu lalacewa ba tare da yin amfani da sihiri ba. Har ila yau, Point-Blank Shot yana ƙididdigewa don nau'ikan harin taɓawa, kamar matakin ku na 0 da sauran sihirin harin. A ƙarshe, wannan kusan dole ne kamar yadda Point-Blank Shot shine abin da ake buƙata don Precision Shot, wasan da ke kawar da hukuncin harbi a kan abokan gaba da suka shiga tsakani, wanda zai faru da yawa a cikin Pathfinder: Kingmaker.

Mayar da Hankali: Abubuwan da ake buƙata: (Babu) Za ku zaɓi makarantar sihiri ɗaya. Duk wani tsafi daga waccan makarantar da aka jefa ana ba da haɓaka +1 DC ga duk jifa. Mai kama da Mayar da hankali na Elemental, amma a maimakon haka yana shafar makarantar gabaɗaya na sihiri, kamar Conjuration, Illusion, ko Evocation. Spell Focus yana da matuƙar amfani ga masu sihiri, saboda ƙarancin adadin sihirinku yakan faɗo cikin wani yanki na iyawa daga makarantu ɗaya ko biyu, yana mai da su ƙarfi sosai a cikin dogon lokaci godiya ga haɓakar DC.

Pathfinder: Sarki Maganin sihiri

Kingmaker Masihirar Jagorar Haruffa Zabin
Kuna samun tsafi biyu kawai a farkon, don haka zaɓi da hikima.

Gurasa da man shanu na kowane nau'in sihiri shine zaɓin sihirinsu, kuma adadin zaɓuɓɓukan da ake da su don yin sihiri, musamman ma masu sihiri da masu sihiri, wani lokaci suna da ban tsoro. Gabaɗaya, wasu tsafe-tsafe koyaushe za su kasance mafi amfani fiye da sauran bisa ginin ku kawai.

A wannan yanayin, don gina wani m Boka tare da Red Dragon jiniline, muna neman m iko tare da mayar da hankali a kan wuta sihiri. Zaɓuɓɓukan kai hari za a iya cewa mafi kyawun zaɓi ga yawancin Bokaye, iyakacin zaɓin sihirinsu yana ba su damar ƙware a kan laifi kan tsaro.

Tare da wannan a zuciyarsa, mafi kyawun sihiri guda huɗu da za a zaɓa daga matakin 1 zai zama Makami mai linzami na Sihiri, Hannun Konewa, Kururuwar Sojin Kunne, da Ƙwallon ƙanƙara.

Makamin sihiri babban jigo ne ga kowane nau'in masu amfani da sihiri. Yana da sihiri wanda bai taɓa ɓacewa ba, kuma yana lalata 1d4 + 1 akan abokan adawar a matakin 1. Kyawun Magic Missile, duk da haka, shine adadin makamai masu linzami yana ƙaruwa yayin da kuke haɓaka, ta yadda 1d4+1 na iya zama 2d4+ 1, da sauransu, har zuwa makamai masu linzami guda biyar a lokaci guda.

Hannun Konawa shi ne wani babban harin sihiri. Shi ne kawai yanki na tasirin sakamako (AOE) da kuka samu a matakin 1, harbin baka na harshen wuta daga hannunku akan abokan adawar ku, kuna bugun kowa da lalacewa ta 1d4. Wadanda aka buga suma suna buƙatar yin tanadin reflex; idan sun yi nasara, sai su dauki rabin barnar.

Kingmaker Boka Jagorar Halayen Harafin Amfani
Ka tuna cewa mai sihiri zai iya yin wasu adadin tsafi ne kawai a kowace rana, littafin sihirinka zai tuna maka nawa suka rage.

Batun kawai tare da Hannun Ƙona shi ne cewa a matsayin sifa na AOE, za ku iya buga mambobin jam'iyyar ku, amma in ba haka ba, ikon sihiri yana da kyau. Yana iya buga abokan hamayya da yawa a cikin layi ɗaya, kuma ga waɗanda ke wasa da wuta elementalist ko wani nau'in jini na dragon, kuna samun ƙarin ƙarfi don tafiya tare da shi.

Kururuwar Sojin Kunne wani tsafi ne na musamman wanda ke amfani da bayanin 'sonic', wani nau'in lalacewar da ba a saba gani ba wanda ba kasafai ake tsayayya da shi a wasa ba. Wannan sihiri yana ba ku damar kai hari ga maƙiyi ɗaya, wanda dole ne ya mirgine ajiyar ƙarfi. Idan sun kasa ajiyewa, suna ɗaukar lalacewa 1d6 a kowane matakin simintin (har zuwa 5d6) kuma suna daure don zagaye ɗaya. Idan sun yi nasara, sun ɗauki rabin lalacewa. Wannan wani zaɓi ne mai ƙarfi saboda tasirin daze, wanda ke tilasta abokin hamayya ya ɗauki wani mataki don zagaye ɗaya.

A karshe, Kwallan kankara kyakkyawan harin hari ne wanda ke yin lalacewar sanyi 1d6 kowane matakin simintin (har zuwa 5d6). Har ila yau, hari ne mai jeri, ma'ana za ku iya harba ƙwallon dusar ƙanƙara daga nesa kusa maimakon taɓa abokan gaba kamar sauran hare-hare. Ƙwallon ƙanƙara kuma yana da tasiri na biyu: Idan abokin gaba ya buge shi, dole ne su yi bincike mai ƙarfi ko kuma sun yi tagulla, wanda ke yanke ɗayan ayyukansu don zagaye.

Archetypes da Prestige Classes

Pathfinder Kingmaker Boka Archetype Sylvan
Masihi yana da kyawawan abubuwan tarihi guda uku, tare da Sylvan Boka ya zama zaɓi mai ƙarfi don matsaloli masu wahala.

Masihin aji ne mai ban sha'awa saboda da yawa daga cikin archetypes da kuma yuwuwar azuzuwan daraja suna da ƙarfi sosai, tare da wasu 'yan wasan hardcore suna faɗin zaɓe su akan ainihin Boka maimakon. Anan akwai saurin rugujewar abubuwan tarihi, da abin da ya sa su na musamman.

The Empyreal sihiri archetype ainihin giciye ne tsakanin Boka da Malami. Wannan Boka yana amfani da WIS a matsayin mai gyara sihirinsu maimakon CHA, kuma a maye gurbin sihirinsu na kyauta da lafuzzan Clerical kamar Bless ko Flame Burst.

The Sylvan sihiri hade ne tsakanin Boka da Druid, tare da Boka ya sami abokin dabba don sarrafa. Abokin dabba, tare da samun dama ga wasu maɓalli masu mahimmanci irin su Entangle, Hideous Laughter, da Vinetrap, sun sa su zama manyan masu sihiri waɗanda ke ba da damar dabbar don yin mafi yawan lalacewa. Duk da yake ba a saba da shi ba, Sylvan Sorcerer ana ɗaukarsa mafi ƙarfi daga cikin archetypes uku ta yawancin 'yan wasa, musamman akan matsalolin wahala.

A ƙarshe, da Mai sihiri Sage yayi kama da ajin Arcanist a cikin Pathfinder tabletop game, inda yake hade da Boka da Wizard. Kuna amfani da INT maimakon CHA azaman ƙimar simintin ku na farko, sami sihiri-kamar sihiri irin su Magic Missile da Dimensional Door kyauta, da ikon Arcane Bolt wanda shine ƙarin harin sihiri, ya sa Sage Sorcerer ya zama kyakkyawan zaɓi mai dacewa don dacewa. gina.

The Almajirin Dragon Yakamata a ambaci ajin daraja shima. Za a iya samun Almajirin Dodanni ne kawai idan mai sihiri ya iya yin sihiri ba da daɗewa ba (kamar yadda ajinsa ya faɗa), yana da layin jini na Draconic, kuma yana da darajoji 5 a cikin Ilimi (Arcana). Fa'idodin zaɓin Almajirin Dragon yana da ban sha'awa a zahiri, daga haɓaka iyawa zuwa ƙimar CON ɗinku, zuwa samun makamin numfashin dragon da siffar dodo tun da wuri fiye da na al'ada. Idan akwai 'yan wasa masu daraja ɗaya yakamata suyi ƙoƙarin zuwa, Almajirin Dragon shine wanda za'a tafi dashi, saboda yana ɗaya daga cikin mafi sauƙi don samun idan kun yi sihiri madaidaiciya kuma kawai kuna amfana da ajin ku na sihiri.

Final Zamantakewa

Shet ɗin Jagorar sihirin Kingmaker
Tulandra yana shirye don shiga cikin Ƙasar Sata.

Da wannan, da fatan waɗannan nasihohi da dabaru za su sa sling ɗin sihirinku ya tafi daidai tare da sabon ginin sihirinku. Kamar koyaushe, gwada halinku da ajin ku yadda kuka ga dama. Daga ƙarshe waɗannan shawarwarin nan suna da amfani kawai ga duk ƴan wasa, tsoho da sababbi, don nutsar da haƙoransu da gaske a cikin ɓangaren arcane Pathfinder: Sarki.

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