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Fantasy na Ƙarshe 14: Jagorar Kwano na Embers (Hard).

Primal na farko da kuke fuskanta a cikin ku Final Fantasy 14 tafiya ita ce Ifrit, Ubangijin zafi. Yanzu da kun kasance matakin 50, zaku sake fuskantar Ifrit, wannan karon tare da cikakken ƴan wasa takwas. Kodayake kuna iya samun gogewa a cikin Bowl of Embers, kar a rage wahalar Ifrit a cikin wannan Hard version na yaƙin. Idan ba a shirya ba, wannan gwaji na iya samun mafi kyawun ku.

shafi: Fantasy na Ƙarshe 14: Jagorar Dillalai (Mafi Girma).

Bari mu kalli kowanne daga cikin matakan wannan gwaji, da irin hare-haren Ifrit za su yi amfani da su a kowannen su. Ƙari ga haka, za mu yi bayani kan yadda za ku guje wa waɗannan hare-haren, kuma a ƙarshe za ku yi nasara kan Ubangijin Ƙarfi.

Yadda Ake Buɗe Kwanon Embers (Hard)

Don buɗe wannan gwaji, kuna buƙatar kammala tambayoyin masu zuwa.

  • Babban Neman Scenario - 'Mafi Girman Makami'

    • Raubahn – Arewa Thanalan (X:15, Y:16)
  • Sidequest - 'Matsalar Maimaitawa'

    • Minfiliya - Sands Tashi (X: 6, Y: 6)
  • Sidequest - 'Ifrit Bleeds, Za Mu Iya Kashe Shi'

    • Godiya - Sands Tashi (X: 6.1, Y: 5.1)
    • Kammala wannan nema zai buɗe gwajin

Tafiya na Gwaji

Lokaci Na Daya

Za a fara wannan gwajin ne a mataki na daya, kuma Ifrit za ta samu damar kai hare-hare guda hudu masu zuwa. Wadannan hare-haren ya kamata su kasance masu sauƙi don kaucewa, saboda ainihin kalubalen wannan yakin zai zo daga baya.

  • Hada: Ifrit zai hura wuta a cikin mazugi a gaban kansa. Wannan harin ba shi da lokacin simintin gyare-gyare kuma yana yin daidai adadin lalacewa ga duk 'yan wasan yankin. Kowa in banda tanki yana iya gujewa wannan harin cikin sauki ta tsayawa a bayan Ifrit. Hakanan, tabbatar cewa babban tanki yana fuskantar Ifrit nesa da sauran jam'iyyar don guje wa lalacewar da ba dole ba daga Ininerate.
  • Vulcan Burst: Ifrit zai mayar da duk 'yan wasan da ke kusa da shi kuma ya yi ɗan ƙaramin lalacewa. Wannan harin nan take, don haka idan kun kasance tanki ko melee DPS, babu nisantar lalacewa daga Vulcan Burst. DPS masu jeri, DPS sihiri, da masu warkarwa zasu iya guje wa wannan harin ta hanyar tsayawa daga Ifrit.
  • Yunkuri: Manyan tsaga za su bayyana a ƙasa ƙarƙashin ɗan jam'iyyar bazuwar. Bayan ƴan daƙiƙa kaɗan, faɗuwar za ta barke, ta yi lahani ga duk ƴan wasan da ke yankin da yake aiki. Lokacin da tsaga ya bayyana a ƙasa, ku fita daga ciki. Bugu da kari, za a iya katse wannan harin tare da wani lokaci mai kyau kamar Sweep Kafa ko Garkuwa Bash.
  • Crimson Cyclone: Ifrit za ta yi tsalle zuwa gefen fage kuma ta zama mai rauni. Bayan ɗan jinkiri, zai yi gaba, ya lalata duk wanda ke kan hanyarsa. Guji wannan harin ta hanyar manne wa kowane gefen Ifrit bayan ya yi tsalle da kuma tabbatar da cewa ba ka tsaye a gabansa.

Lokaci Na Biyu

Mataki na biyu yana farawa lokacin da Ifrit ya kai kusan kashi 75% saura lafiya. Baya ga hare-haren da yake kaiwa a mataki na 1. Ifrit zai kara sabbin motsi biyu a cikin arsenal.

  • Sear: Wannan harin zai lalata duk 'yan wasan da ke kusa da Ifrit. Kama da Vulcan Burst, wannan harin yana nan take kuma ba za a iya guje masa ba idan kun kasance aiki mai wahala. Koyaya, Sear ba zai mayar da ku ba. Dodge wannan harin kamar yadda Vulcan Burst; ku yi nesa da Ifrit idan kun kasance mai aiki na jeri.
  • Radiant plume: Ifrit zai yi alamar ƙasa tare da jajayen da'irar, wanda zai magance babban adadin lalacewa bayan ɗan lokaci kaɗan. Radiant Plumes zai fara bayyana akan zoben waje na filin wasa, sannan zoben ciki. Don kawar da wannan harin, gudu zuwa tsakiyar fage, sannan nan da nan ya koma da zarar saitin Radiant Plumes na gaba ya bayyana.

Lokaci Na Uku

  • Farcen ciki: Idan Ifrit ya kai kashi 50 cikin XNUMX na lafiyar jiki, zai tara farcen ciki guda hudu. Wadannan zasu bayyana a siffar lu'u-lu'u a kusa da filin wasa, kuma kowanne yana da nasa shingen lafiya. Dole ne su kasance hallaka da sauri, kamar yadda nan take, Ifrit za ta jefa Jahannama. Da zarar kusoshi ya zube, nan da nan karkatar da hankalinka daga Ifrit zuwa Farce, kuma ka fashe su da sauri.

Dabarar halakar kusoshi cikin sauri shine don adana Break Break gare su. Amfani da a sihiri DPS Limit Break a kan duk kusoshi huɗu ya kamata ya kawo su zuwa kusan kashi 25% lafiya, ba da damar ƙungiyar ku da sauri ta gama su.

  • Jahannama: Bayan ka lalata farce, ko kuma bayan ɗan lokaci kaɗan Ifrit zai jefa wuta. Wannan harin zai yi lahani ga duk 'yan wasa, dangane da yawan kusoshi da kuka lalata. Idan ba ku halaka ɗaya daga cikinsu ba, Wutar Jahannama za ta kashe kowane ɗan wasa nan take. Da yake wannan lalacewa ba zai yuwu ba, tabbatar da cewa masu warkarwa na jam'iyyarku sun shirya don dawo da kowa zuwa ga cikakkiyar lafiya.

Phase 4

Bayan Ifrit ya jefa wutar jahannama, yakin zai shiga kashi na hudu. Anan, Ifrit zai kai hari ga duk iyawar sa daga matakan da suka gabata (ban da Wutar Jahannama), har sai kun ci shi. Ifrit zai yi amfani da harin nasa a cikin tsari mai zuwa.

  1. Radiant Plumes (zobe na waje)
  2. Radiant Plumes (zobe na ciki)
  3. Yunkuri
  4. Radiant Plumes (dukan fage ban da ƙaramin yanki a bayan Ifrit)
  5. Crimson Cyclone (wannan sigar ta ɗan bambanta; Ifrit zai tara ƙarin kwafi biyu na kansa, yana ɓata jimlar sau uku. Hagu-mafi yawan Ifrit koyaushe zai fara datsewa)

Bayan canji zuwa Cyclone na Crimson, babu wasu sabbin hare-hare da aka gabatar a wannan lokaci. Yi amfani da duk abin da kuka koya daga matakan da suka gabata kuma ku saukar da Ifrit.

Loot

  • Katin Ifrit
  • Kaho Ifrit
  • Makamin Ifrit (iLvl. 60)

Next: Fantasy na Ƙarshe 14: Cikakken Jagora zuwa Makamai na Zodiac

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