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Mawallafin Gravity Rush Shunsuke Saito da Mawallafin Jini Kentaro Motomura Sun Bar Sony Japan Studio

Girman Rush Kat

nauyi Rush mawaki kuma mai raye-raye Shunsuke Saito da babba Bloodborne Kentaro Motomura shine sabon tashi daga Sony Japan Studio.

Saito ta tweet wanda aka buga a yau gajere ne kuma har zuwa maƙasudi, ba tare da wani ƙarin bayani da aka bayar ba face sanar da tafiyarsa cikin Ingilishi da Jafananci. An tare da zane-zane na nauyi Rush protagonist Kat, kamar yadda aka gani a sama. Saito shine mai zanen hali don Girman Rush's main characters, da kuma art director on Rushewar nauyi 2.

Motomura's tweet (wanda kuma aka buga a yau) ya nuna godiya ga wasannin da ya yi aiki akai, kuma zai ci gaba da samar da wasanni.

“Yau, ya zuwa karshen Maris, zan yi ritaya daga SIE, kamfanin da na yi aiki shekaru da yawa. Ba zan iya gode muku ba don yawancin wasannin da na shiga ciki, gami da Dark Cloud, WildArms, Soul Sacrifice, Bloodborne, da GOLF na kowa da kowa. Zan ci gaba da samar da wasanni a nan gaba, don haka don Allah a ci gaba da ba ni goyon baya! Na gode sosai!"

translation: DeepL, Daidaitacce

A baya, Rayukan Demon (2020) da kuma Bloodborne m Teruyuki Toriyama ya bar kamfanin, Ya bi ta hanyar Siren da kuma nauyi Rush mahalicci Keiichiro Toyama tafi Sony tare da Sato Kazunobu da Junya Okura. Kwanan nan, Bloodborne m Masaaki Yamagiwa kuma mai gudanarwa Masami Yamamoto hagu.

Japan Studios aka fi sani da Gudun Biri, Rush na nauyi, Knack; da kuma taimakawa sauran masu haɓakawa akan manyan taken PlayStation kamar Jini, Inuwar Colossus, da kuma Patappon.

VGC ta ruwaito cewa bisa ga majiyoyin da ba a san su ba, Sony Japan Studio ya kasance "iskar kasa" ci gaban wasan asali, da kuma "mafi rinjaye” an bar ma’aikatan ci gaba.

An ba da rahoton dalilin sake fasalin fasalin saboda Sony Japan Studio ba shi da isasshen riba a cikin 'yan shekarun nan. Mai haɓakawa yana da sha'awar yin wasannin da suka fi sha'awar kasuwar Jafananci, yana fatan har yanzu yana da sha'awar duniya. A halin yanzu, SIE ya so "Gwajin duniya" kwatankwacin abin da sauran shirye-shiryenta na jam’iyyar farko suka samar.

SIE daga baya ta ba da sanarwar hukuma, mai tabbatar da Sony Japan Studio "za a sake tsara su zuwa wata sabuwar kungiya.” A ranar 1 ga Afrilu za su kasance "An sake mayar da hankali ga Team ASOBI, ƙungiyar ƙirƙira a bayan Astro's PLAYROOM, ba da damar ƙungiyar ta mai da hankali kan hangen nesa guda da haɓaka kan shaharar Astro's PLAYROOM. "

Dalilin wannan asarar bangaskiya na iya haifar da ƙuntatawa akan abin da masu haɓaka za su iya yi, da kuma rashin bangaskiya mai girma a cikin kasuwar Japan. A ƙarshen Disamba 2018, Shugaban SIE Japan na Asiya Atsushi Morita ya ce a lokacin kwanan nan na yin sharhi game da abubuwan jima'i da aka yi amfani da su a wasannin PlayStation 4 sun kasance "don cika ka'idodin duniya.” Wannan furucin ya kasance da alama tilastawa a Japan.

SIE akai-akai tana yin la'akari da ƙa'idodin duniya da na al'umma a matsayin dalilai na ayyukan tantancewa. Wannan ya haifar da masu haɓaka Jafananci don saki akan wasu dandamali, ko ƙirƙirar nau'ikan daban-daban.

Wannan ya kasance tare da D3's "Dungeon RPG na Fadada Nono" Omega Labyrinth Life, wanda an sake shi ba tare da tantancewa akan Nintendo Switch ba a kaddamarwa. Sigar da aka tantance don PlayStation 4 mai taken Rayuwar Labyrinth (watsar da "Omega" wanda aka tsara a matsayin yarinya mai ƙima a cikin tambarin) an sake shi kuma a kan rahusa don nuna abubuwan da aka yanke.

A "rƙuntatawa akan magana da kuma dakatar da sakin lakabi ga masu amfani da Japan" Wani manazarci na Cibiyar Bincike ta Ace ya bayyana haka; da'awar cewa "tabbatacce” PlayStation zai fado a Japan. Ya kuma yi iƙirarin SIE ba ta fahimtar yuwuwar yankin. Wannan manazarcin kuma ya yi iƙirarin cewa Nintendo yana da "Oligopoly" a Japan, yayin da tallace-tallacen wasan PlayStation ya kasance a zahiri "kauda. "

Kwanan nan, shugaban CyberConnect2 ya yi iƙirarin cewa SIE na da manufofin hana nunawa raguwa ko rashin gaɓoɓin gaɓoɓin ga masu haɓaka Japan. Ana iya haifar da wannan galibi saboda zargi da damuwa daga mutane a cikin Japan duk da haka, maimakon ƙarin koke-koke daga ketare.

Bugu da kari, Bloomberg ya ba da rahoton da'awar cewa ma'aikatan PlayStation da masu haɓakawa sun kasance rasa imani a Japan a matsayin kasuwa. Ma’aikatan da ba a bayyana sunansu ba sun yi iƙirarin cewa kamfanin ya fara mai da hankali sosai kan Amurka, bayan da PlayStation 4 ya yi rashin kunya a Japan.

A cewar ma'aikatan PlayStation Japan da yawa, wannan ya haifar da ofishin Jafananci kasancewa (a cikin kalmomin Bloomberg) "a gefe" lokacin da ya zo don tsara haɓakawa na PlayStation 5. Ma'aikata daga Tokyo sun gaya wa Bloomberg cewa sun kasance suna jiran umarni.

Shugaban SIE Jim Ryan ya musanta wadancan rahotannin da suka gabata, yana mai dagewa cewa har yanzu kasuwar Japan tana da mahimmanci a gare su. Ya kamata a lura cewa magoya bayan Japan sun kasance ba murna tare da shawarar Sony don canza umarnin X da O zuwa ma'aunin yamma, da manyan rafukan raye-raye na PlayStation 5 guda biyu suna farawa a karfe 5 na safe JST.

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