PCtech

PS5's 3D AudioEngine - Hanyoyi 10 masu haɓakawa waɗanda Devs ke amfani da shi

Don duk kulawar da PS5's SSD, hardware, DualSense mai kula da sauran fasalulluka ke karɓa, mutum ba zai iya yin la'akari da mahimmancin Injin Tempest ba. Wannan guntu yana sa sautin 3D ya yiwu, wanda kuma ba tare da tsarin sauti mai yawa ba. Ƙirar sauti sau da yawa wani ɓangare ne na ci gaban wasa, har ma a cikin mafi girman fitowar bayanai, don haka ta yaya ɗakunan studio daban-daban suke amfani da Injin Tempest don ƙara inganta abubuwan da suka samu? Bari mu kalli wasu ‘yan misalai anan.

Gran Turismo 7

Sims na tsere suna ɗaukar ƙoƙari na musamman don haɗawa, musamman lokacin ƙusa sauti na gaske na kowace mota ta musamman tare da duk rikice-rikice daban-daban, nau'ikan hanyoyi da tasirin yanayi. Polyphony Digital's Gran Turismo 7 ya riga ya yi alfahari da wannan matakin daki-daki don sauti amma zai yi amfani da sauti na 3D don ƙara bambance tsakanin motoci.

Simon Rutter, wanda shine PlayStation EVP na Turai, ya fada The Guardian yadda mai tsere na gaba zai yi amfani da "kowace haɓakar fasaha guda ɗaya" a cikin PS5. Dangane da Injin Tempest, ya lura cewa, “A zaune a cikin kokfit, sauti na 3D yana ba ku damar jin karar tsawar Ferrari a bayanku ko a gaban ku, kuma kuna iya gane bambanci tsakanin wannan da hayaniyar injin. na Maserati." Ga masu sha'awar da ke da manyan saiti na sarrafawa don sims na tsere, wannan shine kawai ƙarin ƙarfafawa don nutsewa cikin Gran Turismo 7 lokacin da ya isa PS5.

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