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Halo Infinite’s August Drop Pod Is Now Live, Here Are The Full Patch Notes

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Halo Infinite

The Halo Infinite August Drop Pod update is now live. You can get the rundown on everything in the official patch notes via Halo Support:

HALO INFINITE DROP POD – AUGUST 9, 2022

NEW FEATURES

Several quality-of-life improvements and new features have been added to Halo Infinite in this update. Visit the “August Drop Pod Preview” blog to learn more about these features and other improvements coming to Halo Infinite in the future.

CROSS-CORE VISORS

All visors are now compatible with all Armor Cores. This change applies to all previously released visors and all visors that will be released moving forward.

IMPROVED MARK VII HELMET ATTACHMENT COMPATIBILITY

Several Mark VII helmet attachments are now compatible with more Mark VII helmets. If you have already unlocked an updated helmet attachment, no action is needed for it to be available with additional helmets.

Full list of updated Mark VII helmet attachments

Brawler

Enigma

ISR

Soldier

Celox

Linebreaker

Rampart

Stormfall

Trailblazer

Zvezda

Firefall

Warmaster

CHALLENGES ARE NOW VISIBLE ON THE PAUSE MENU

Active Challenges will now be listed on the Pause menu during multiplayer matches; however, Challenge progress is not visible during a match. Challenge progress will be added to this feature in a future update.

RESOLVED ISSUES

The following changes were made in the August 9, 2022 Drop Pod.

MULTIPLAYER

MENUS

BALANCE CHANGES

GRAPPLESHOT

To maintain multiplayer balance, players will no longer be able to exit a vehicle to cancel an enemy’s Grapplejack.

Developer Notes

Vehicle conversion, trading from one team to another, is critical to balance in Big Team Battle and Arena. If we can encourage vehicles swapping teams at least once per match we can safely make vehicles strong. The Grappleshot plays an important role in the Sandbox to cause vehicle conversions. There was an unintended mechanic where exiting a vehicle would stop a Grapplejack, we fixed that unintended mechanic so the Grappleshot can better play its role and vehicle conversion is more frequent.

LIGHT AND MEDIUM VEHICLES

Non-tank vehicles, such as the Ghost or Warthog, are now more resistant to small arms fire. All of these changes apply to Multiplayer and a few apply to Campaign as well. See the Developer Notes for a full breakdown of the changes in each mode.

Developer Notes

Feedback has been consistent that small arms fire is too effective at taking down vehicles (outside of tanks). To provide a significant buff against most infantry weapons, we made the following changes to light and medium vehicle armor:

Global (Campaign and Multiplayer)

Multiplayer only

WARTHOG

The Warthog can now be knocked around more easily by players using weapons such as the M41 SPNKR or the Repulsor Equipment.

Developer Notes

Players were feeling bummed they couldn’t knock the Warthog around as much as they expected. It has been a part of their core competency for decades now so we wanted to give players more pushing power against the Warthog.

KNOWN ISSUES

With this update, the team has added one new issue to our Known Issues list. Visit the Known Issues & Workarounds section for more information.

DOWNLOAD SIZE

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