PCTech

Mweya yeDhimoni paPS5 Haizove neRay-Tracing

Mweya Yemadhimoni

Bluepoint Games' Midzimu yeDhimoni remake akagamuchira a boka remashoko matsva uye vamwe zvachose yakanakisa mutambo mutsva wemutambo. Tichifunga nezve graphical kutendeka uye kushamisa kwakataridzika kusvika pari zvino, ray-tracing inopinda papi? Sezvazvinoitika, ray-tracing haisi kuitwa zvachose.

Creative director David Gavin akataura naye Levelup uye akasimbisa zvimwe chetezvo. Izvi zvaisadaro nekuti iyo PS5 haigone kuibata. "Hazvisi nekuti isu takatadza kana nekuti PlayStation 5 haina kukwanisa kuzviita, inokwanisa kuzviita." Pane kudaro, Gavin akati pane "mutengo" wekuwedzera mukati.

"Zvakafanana nekumwe kuvandudzwa kwemifananidzo, kune mutengo [wekuita ray tracing]. Dai isu takashandisa ray tracing mumutambo, zvaizoreva kuti tingadai takasiya chimwe chinhu kunze. Pane nguva shoma mukuvandudzwa kwemitambo. "

Kuti ray-tracing ingadai yakakanganisa huwandu hwepasirese kana kukanganisa kuita hazvizivikanwe. Asi sezvazvakamira, zvinopenga kufunga kuti remake yakataridzika zvakanaka pasina iyo. Mumwe anogona kutarisira maviri akasiyana graphical modes kubva pakugadzirisa, sezvakaziviswa na IGN -Cinematic, iyo inomhanya pa4K/30 FPS ine chaiyo-nguva mimvuri, tessellation uye yakakwirira resolution magadzirirwo pane kunyange zvidiki zvinhu; uye Performance, iyo inomhanya pa4K ine simba asi inochengetedza yakasimba 60 FPS.

Midzimu yeDhimoni inotanga padivi pePS5 munaNovember 12.

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