News

Tatelano ea Cris Tales e Lokelang ho Ithuta ho Likopano tsa Pokemon tsa khale

Of the many games that have hit the market in recent years selling themselves as an "indie love letter" to classic genres, Litaba tsa Cris is one of the more visually striking. The JRPG by SYCK and Dreams Incorporated, published by Modus Games, boasts hand-drawn 2D animations to accentuate its anime-inspired pop-up book fairy tale aesthetic. Ka mor'a tieho, Litaba tsa Cris released on July 20, giving players the opportunity to try out its time-based mechanics too.

In Litaba tsa Cris, the lead character Crisbell uses her burgeoning powers as a Time Mage to see into the past, present, and future at once. This not only plays into its aesthetic, turning every frame into three paintings, it also lets players effect the world in and out of battle. The game's turn-based battle system undoubtedly benefits from the mechanic, and is one of the most appealing things about the overall package. However, Litaba tsa Cris sometimes buckles under the weight of its ambitions, and some aspects – like its random encounters – could take notes from other genre staples like Pokemon in a sequel.

E RELATED: Everything You Need to Know Before Buying Cris Tales

Papali ea papali ho Litaba tsa Cris is split into three types of segments: Overworld traversal, in which Crisbell and her party move between major locations on a map ala khale Fantasy ho qetela; exploring towns or other hubs, in which players are typically treated to the game's signature trisected visuals displaying the past, present, and future; and completing dungeons with fully present-day visuals that often appear in areas like forests or sewers. As players make their way through the dungeon segments looking for key story beats and chests, they are subject to random encounters.

Once players enter into a battle, the game's mechanics shine. Based on everyone's speed stats, a timeline displays who gets to act next, giving them the option to attack, defend, or support their allies. Enemies appear to the left or right of the party, can be attacked either way, and depending on this positioning Crisbell can use her powers to send them backward or forward in time. Depth comes from how both her partners and adversaries interact with these time periods. For example, the youthful-looking Time Mage Willhelm can afflict poison, and a poisoned enemy takes massive damage if Crisbell sends them into the future because it takes effect all at once. However an enemy can also move from the left-hand side to the right, potentially becoming an older and more powerful variant of themselves if they cross into the future.

It's easy to nitpick a mechanic that sometimes suggests Crisbell's future sight is just one possibility, but other times lets her team pull objects back and forth through time as though they're permanent fixtures. The combat potential of the idea more than outweighs any quibbles. That being said, a player is more likely to get taken out of Litaba tsa Cris' world because of how clunky its random encounters are handled in the first place. Sometimes the game will unceremoniously stop and cut to a white loading screen, which never really gets less jarring as the adventure continues.

E RELATED: Chrono Trigger Meets Octopath: Cris Tales Is a JRPG Love Letter

A number of "timeless JRPG" influences are listed by Litaba tsa Cris' creators, including Chrono Trigger, Final Fantasy 6, Valkyrie Profile, 'me Ho itšoara ka sebete. Ha a ntse a Pokemon games are somewhat in their own category as creature-collecting RPGs, old-school entries had iconic random encounter transitions that stuck with most audiences. Upon finding a Wild Pokemon in the tall grass, a small jingle would play that morphs into the battle theme as a player's screen flashed before cutting to black with some kind of wipe transition or pattern.

There's no reason to expect Litaba tsa Cris to copy this idea wholesale, and certainly flashing lights could be problematic for photosensitive players or those with epilepsy. But the idea of having a more distinct, clear transition into battles is valuable, as those bells and whistles ironically make it easier to acclimate to an in-game world than getting stopped and pulled into a loading screen.

Modern Pokemon games have moved away from this idea, with Ha re ee Pokemon, Pikachu! 'me Eevee! 'me Pokemon Sword 'me Sireletso having encounters roam the overworld, letting players avoid them entirely if desired. A Litaba tsa Cris sequel could pull from this idea too, particularly if it leans into inspirations like Chrono lakalisa that seamlessly turn overworld areas into battle arenas. With the amount of care that went into the game's stylish, persona 5-esque combat menus, it would be great to see its random encounter transitions lean into the idea further.

Litaba tsa Cris e fumaneha hona joale ho PC, PS4, PS5, Switch, Xbox One, le Xbox Series X/S.

HAPE: How Super Animal Royale's Community Has Enriched Its Development

Sehlooho sa pele

Abela lerato
bontša More

Related Articles

Leave a Reply

aterese ya hao ya imeile ke ke ho phatlalatswa. masimo hlokahala di tšoauoa *

Konopo ea holimo