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Star Wars Jedi: Fallen Order Developers Share Behind The Scenes Videos For One Year Anniversary

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It was over a year ago now that EA and Respawn Entertainment released Star Wars Jedi: Fallen Order. It was the first single player focused Star Wars game in a long time, and seemed to be pretty successful with talk of it being a new franchise. Now in honor of that one year anniversary, some developers that worked on the game are sharing some interesting behind the scenes videos of what Jedi looked like before hitting store shelves.

Over the course of the last few days, some key members of the development team shared some videos of the game while it was still in production. You don’t often see these types of videos, so it is a very neat way to show the late stage process of that development. You can check them all out below.

Star Wars Jedi: Fallen Order is available now for PlayStation 4, Xbox One, PC and Stadia. The PS4 and Xbox One versions are, of course, also playable on PS5 and Xbox Series X/S. The game is also now available now on EA Play and Xbox Game Pass Ultimate.

An LD may write any number of *internal* pitches (one sheets) for a level idea.

This was 1 of about 10 different ideas I pitched internally for a Star Wars moment.

External $$ pitches look more like the final thing, Art and polish, even in AAA.

— TheSwoit (@TheSwoit) November 16, 2020

a pitch, a blockmesh, a thousand years of iteration, and finally Kashyyyk!
Happy Birthday #JediFallenOrder #late #blocktober #leveldesign #jfo

2 of 2 pic.twitter.com/7rgXeoc9nh

— TheSwoit (@TheSwoit) November 15, 2020

The initial idea for Bogano was to start with a flat plane for long sightlines across the planet and then dig trenches and caves into it for gameplay. This led us to add some memorable landmarks like the Vault and the giant Binog creature 2/9 pic.twitter.com/pNNMM3Epm3

— Jeff Magers (@jeffmagers) November 15, 2020

In the Tomb of Eilram I added an Easter Egg that had my original blockmesh versions of some of the game’s creatures including Boglings, the Binog and Wallrun Lizards. In retrospect I wish I had also included the original Skungus! 4/9 pic.twitter.com/0PIEVCOODe

— Jeff Magers (@jeffmagers) November 15, 2020

Sometimes during the blockmesh phase there are critical story moments that we know we’re going to revisit later with collaboration from our Lucasfilm partners. The Jaro Tapal flashback that took place during Force Push acquire is an example of this 6/9 pic.twitter.com/nmH9qAKa1B

— Jeff Magers (@jeffmagers) November 15, 2020

And finally I’ll leave you with #OggdoBlockdo. He didn’t initially have the name #OggdoBogdo but he always left an impression! 8/9 pic.twitter.com/qWnJwz3bYY

— Jeff Magers (@jeffmagers) November 15, 2020

And here's a picture of my baby, the crystal puzzle, along with shots of it art-ed in game and the original room from the Clone Wars show.

I really wanted to make the puzzle only out of pieces that were shown in that episode, and I'm quite happy with how it turned out!

(2/3) pic.twitter.com/j7aQAPVo3j

— Nicholas G Cameron (@RamblingCameron) November 12, 2020

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