GDC Summer 2020: How Astroneer’s crafting balances cognitive load for the player

Long time followers of Astroneer may recall that the game’s early development crafting felt cute but incomplete. Despite the game already being in the wild, System Era Softworks decided it’d take player feedback and do a meaty crafting update. Yes, we’ve seen these kinds of things before, even for whole games, but they rarely feel successful. […]Original Article

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