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Ghost of Tsushima Patch 1.05 Adds Lethal Difficulty and Lower Intensity Mode

Ghost Of Tsushima 07 27 2020

Ghost of Tsushima

The 1.05 patch for Sucker Punch Production’s Ghost of Tsushima has added a “Lethal” difficulty setting and a “lower intensity mode.” (Thanks @Wario64!)

As explained in the patch notes, the Lethal difficulty will make both enemies and the player’s own katana “more deadly,” and make enemies more aggressive, detect players faster, and having less time to parry and dodge.

Meanwhile, the lower intensity mode can be selected in the accessibility menu. Designed to still “maintain the heart and feel of Ghost of Tsushima combat,” several timing-based elements are more generous, enemies take longer to detect players, most unblockable attacks can be blocked, and enemies stop combos once you take damage.

You can find the full details on the patch below.

New difficulty level: Lethal

Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

In addition, the patch adds several options for subtitles and text. These include a large text option for subtitles, mission objectives, and intact prompts (increasing them by 150%). Players can also turn off the speaker name in subtitles, and change the color of subtitles to yellow, blue, red, and green in addition to white.

Ghost of Tsushima is available on PlayStation 4. You can expect our review soon.

Image: PlayStation

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