Redfall may be open world, but it hasn’t defanged Arkane’s magic


Remember when Arkane said their co-op vampire ’em up Redfall is more akin to Far Cry than Left 4 Dead? I do! I remember a chill ran down my spine as I cast my mind back to Far Cry 6, where the tutorial island itself was longer than anything else I’d played that year. I was scared Redfall might succumb to a similar fate. I imagined it filling my head with map markers until my head swelled, popped like a balloon, and dropped grey rarity brain matter.

Well, having given Redfall a go for 90 minutes I was, perhaps, being a bit dramatic. The game may be open world, and may have some slightly jarring open world-isms, but I felt like Arkane’s magic wasn’t diluted by it all. Their talent for storytelling and level design bubbled to the surface constantly, making exploration a genuine joy. Sure, I have some reservations, but I can’t deny that I’m itching to play it again.

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