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Anthem discusses the design goals for getting loot and gearing up in the rebooted version of the shooter

BioWare Austin studio director Christian Dailey promised in his last preview of the Anthem reboot that a new dev blog would be coming soon, and sure enough, he made good on that vow with a look at what the developers are doing to improve looting and gearing up. Much of these changes are goals-oriented, but […]Original Article

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