A former producer on Amy Hennig’s cancelled Star Wars game has shed new light on the project, and how far it got at Dead Space studio Visceral Games before EA pulled the plug.
Its main character, a rogue who producer Zach Mumbach describes as a cross between Robin Hood and Star-Lord, was “well-formed”. Its design was well under-way, with several levels and a major set-piece involving an AT-ST chase nearing completion. But, as we know, it was not meant to be.
Mumbach was a veteran of Visceral when the studio began work on Hennig’s Star Wars project, code-named Project Ragtag. But things were tough from the start, he said, after the team at Visceral was forced to quickly pivot back from its previous project, Battlefield Hardline.
A former producer on Amy Hennig’s cancelled Star Wars game has shed new light on the project, and how far it got at Dead Space studio Visceral Games before EA pulled the plug.Its main character, a rogue who producer Zach Mumbach describes as a cross between Robin Hood and Star-Lord, was “well-formed”. Its design was well under-way, with several levels and a major set-piece involving an AT-ST chase nearing completion. But, as we know, it was not meant to be.Mumbach was a veteran of Visceral when the studio began work on Hennig’s Star Wars project, code-named Project Ragtag. But things were tough from the start, he said, after the team at Visceral was forced to quickly pivot back from its previous project, Battlefield Hardline.Read moreEurogamer.net