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Players without sight can Platinum The Last of Us Part 2 – a look back at accessibility in 2020

2020. What a year? Nobody had 20/20 vision of our future, as reality transformed into a game and games stepped up to help us deal with that reality. That's true next-gen immersion.

Let me take you on an investigative journey backwards through 2020 using my trusty game accessibility magnifier lens. 2020 was undoubtedly the greatest year for the gaming accessibility community since the release of the Xbox Adaptive Controller in 2018.

The Last Of Us Part 2 was an utterly ground-breaking game on multiple levels: it solidified the foundation for accessibility whilst raising the bar for future game developers to build upon. Naughty Dog illustrated that consulting with accessibility specialists with various disabilities throughout development is indeed possible and worthwhile. It also emphatically proved that games with accessibility features can and will sell. Players without sight were able to get the Platinum trophy, which is down to revolutionary accessibility features like high contrast mode, a narrator and multiple audio cues. The button remapping was one of the best yet seen as it utilised the PS4 touchpad, which potentially removed the need for stick clicks. I found the option to activate slow-motion whilst aiming invaluable, as it meant that I had enough time to be a precise headshot machine. This feature should be available in all future shooters

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