It’s that time of the year when developers start explaining their plans for the move to next-gen devices, and the latest to do so is Dead by Daylight – the asymmetrical horror survival multiplayer by Behaviour Interactive. Yet it seems players won’t be getting any nasty shocks when it comes to cost, as current players will be able to access the game on next-gen consoles for free.
Behaviour Interactive announced the game will arrive on next-gen consoles in holiday 2020 with “improved graphics over current gen versions”, and will run at 4K with 60 FPS. Dead by Daylight is now entering the first stages of a major graphics overhaul, which Behaviour Interactive says will ultimately lead “to an entirely remastered edition of the game”.
“The lighting and VFX will be vastly upgraded, as well as the modelling, textures and animations,” Behaviour Interactive explained in a press release. “More props will be added to the maps, and proper functions will be given to rooms to make them more identifiable.” The rework will be implemented through regular updates, with visual improvements arriving every six weeks following the current Chapter and Archives roadmap – starting with next week’s patch.
It’s that time of the year when developers start explaining their plans for the move to next-gen devices, and the latest to do so is Dead by Daylight – the asymmetrical horror survival multiplayer by Behaviour Interactive. Yet it seems players won’t be getting any nasty shocks when it comes to cost, as current players will be able to access the game on next-gen consoles for free. Behaviour Interactive announced the game will arrive on next-gen consoles in holiday 2020 with “improved graphics over current gen versions”, and will run at 4K with 60 FPS. Dead by Daylight is now entering the first stages of a major graphics overhaul, which Behaviour Interactive says will ultimately lead “to an entirely remastered edition of the game”. “The lighting and VFX will be vastly upgraded, as well as the modelling, textures and animations,” Behaviour Interactive explained in a press release. “More props will be added to the maps, and proper functions will be given to rooms to make them more identifiable.” The rework will be implemented through regular updates, with visual improvements arriving every six weeks following the current Chapter and Archives roadmap – starting with next week’s patch. Read moreEurogamer.net