Fall Guys is the feel-good hit of the summer – a fun battle royale as fun to watch as it is to play. And for developer Mediatonic, a stratospheric success, with millions in sales.
But how did it all happen? In a fascinating Twitter thread, Mediatonic creative director Jeff Tanton runs through Fall Guys’ journey from idea to release, offering some fantastic insight in the process.
For example, Fall Guys wasn’t always called Fall Guys. It was once called Fool’s Gauntlet, and at another point called Stumble Chums, which I’m a big fan of.
Fall Guys is the feel-good hit of the summer – a fun battle royale as fun to watch as it is to play. And for developer Mediatonic, a stratospheric success, with millions in sales.But how did it all happen? In a fascinating Twitter thread, Mediatonic creative director Jeff Tanton runs through Fall Guys’ journey from idea to release, offering some fantastic insight in the process.For example, Fall Guys wasn’t always called Fall Guys. It was once called Fool’s Gauntlet, and at another point called Stumble Chums, which I’m a big fan of.Read moreEurogamer.net