Psychonauts 2 has reportedly been developed with "no crunch".
According to a tweet posted by a senior producer from Double Fine over the weekend, the "amazing" team has created "something so special" and has managed to do so without crunch, the industry term given to intense and often mandatory overtime that many studios require in order to get games completed in time to meet their release dates.
"Fun fact: Psychonauts 2 has had no crunch," announced Double Fine's Kevin Johnson on Twitter (thanks, TheGamer).