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Rok Pyrrhus Talent Tree Build, Pairings, and Equipments Guide

Pyrrhus is a legendary infantry commander in the rise of kingdoms(rok). He was released along with the epic commander Pericles and the New Greece Civilization. In this guide You will find Pyrrhus Talent tree builds, the Best commanders pairings, the best equipment to use, the Formation Guide, and pretty much everything you need to know.

Table of Contents

Is Pyrrhus Worth Investing?

You can unlock Pyrrhus for free during the special sign-in event during the Greece Civilization launch. And after that, you can get his sculptures from the tavern gold chest.

Should you invest legendary commander sculptures in him? If you are a whale at an early game then sure, he can be quite powerful infantry legendary commander who can be used for open field as well as rally. However, in mid-game and end-game, there are far better legendary commanders available.

F2P players and mid-spenders can probably avoid maxing Pyrrhus and just upgrade him with gold keys. You can better use his skills as bastion skills or Auxiliaries skills.

If you are wondering how he compares to other legendary infantry commanders, you can check out ROK commander Tier list.

Pyrrhus Skill Overview

Achilles Reborn (Active Skill)

Required Rage: 1000

Deals direct damage to a target troop (Damage Factor 1400) and increases the normal attack damage of this commander’s troop by 20% for 3 seconds.

Direct Damage Factor: 600 / 800 / 1000 / 1200 / 1400
Normal Attack Damage Bonus: 10% / 12% / 14% / 16% / 20%

King of Epirum (passive)

Infantry units led by this commander gain 10% increased Health and 15% increased March Speed. While outside of alliance territory, this commander’s troop deals 20% more normal attack damage.

Infantry Health Bonus: 3% / 4.5% / 6% / 8% / 10%
Infantry Marche Speed Bonus: 3% / 6% / 9% / 12% / 15%
Normal Attack Damage Bonus: 5% / 8% / 11% / 15% / 20%

Shield and Sarissa (passive)

Infantry units led by this commander gain 20% increased Attacks while on the map. Whenever their troop launches an attack, it has a 10% chance to gain a shield (Damage Factor 500) for 3 seconds.
Cooldown: 8 seconds

Infantry Attack Bonus: 10% / 12% / 14% / 16% / 20%
Shield (Self): 250 / 300 / 350 / 400 / 500

Military Maestro (passive)

This commander’s troop takes 20% less skill damage. If it has a shield active, its troop deals 10% more damage.

Skill Damage Taken Reduction: 5% / 8% / 11% / 15% / 20%
Damage Bonus: 5% / 6% / 7% / 8% / 10%

Battle of Asculum (expertise)

Whenever this commander’s troop is hit with a normal attack, it has a 10% chance to reduce the attacking troop’s Attack by 30% for 3 seconds.
Cooldown: 8 seconds

Skill upgrade order

5-1-1-5

There are two ways you can upgrade him. First up, if you want to use him for a field fight during the early game then you should upgrade his active skill first and then move straight to 4th skill because it’s far more powerful than 2nd and 3rd skills.

Expertise skill isn’t really that great because of the 8s cool-down, however, if you upgrade him with just gold keys then it will surely be a nice bonus for your open-field fights.

The second way you can use him is for bastion and auxiliaries skills. In that case, wait till KvK starts and then try to get 4th skill maxed out first. 20% skill damage taken reduction is no joke.

Pros

  • Powerful infantry commander for early game
  • Good direct damage factor
  • Small shield factor
  • Skill damage is taken reduction
  • Could be an infantry rally option for early KvKs
  • You can get his sculptures for free from tavern

Cons

  • Completely useless in the end-game
  • Don’t have AOE, buffs, or debuffs
  • Relic isn’t powerful enough to make him relevant in SoC

What is Commander Pyrrhus good at?

If you are in the end game, Pyrrhus will be useless because there are far better legendary commanders that will become available. However, if you are a beginner and in the early stage of the game then he will be really good.

Pyrrhus can do a good amount of direct damage, it may not look like a big number, however, when you compare him to other KvK 1 commanders it’s a strong direct damage factor.

His 4th skill reduces skill damage taken by 20%, which can keep powerful early-game skill damage commanders like YSG, Minamoto, and Mehmed at bay. A small shield further increases his defensive capabilities.

Overall, great for KvK1, good for KvK 2 and 3, and useless after that.

Pyrrhus Talent Tree builds

Pyrrhus will be either used for open field, or rally during early stages of the game and canyons. Below you will find his talent tree for all scenarios.

Note: Pyrrhus won’t be primary in the rally, so we are skipping the rally talent tree.

Openfield

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This is an infantry-focused build with a focus on base stats. Elite soldiers will provide you with the base attack, defense, and health boost and a fleet of foot will give you march, something that infantry desperately needs.

Canyons

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This talent build is strictly designed to be used in canyons. Pyrrhus isn’t a top-tier canyons commander. However during the early game when you don’t have many commander options, this talent will help you a lot.

Pyrrhus commander pairings

Pyrrhus can be paired with any infantry commander. However, his synergy works better with the following commanders.

Charles Martel (primary) – Best pairing for Kvk 1

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Charles Martel is the best pairing option for Pyrrhus in KvK1. The synergy between them is just so good. Both commanders heavily focus on normal attack damage and have a shielding factor. On top of that, Pyrrhus’s 4th skill gives 10% more damage when the shield is active.

The reason why you should use Charles Martel primary is that Charles Martel’s active skill gives a 30% damage boost which will boost Pyrrhus’s active skill.

Richard I (Secondary)

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Richard I was also an extremely powerful infantry commander during KvK 1 and KvK 2. If you are a mid-spender and using Wheel of Fortune, then there is a good chance that you will have better skills on your Richard than your Charles Martel.

While synergy might not be as good as Charles Martel, it still is quite a Tanky combination to take down on the field.

Aethelflaed (both)

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Aethelflaed is a powerful de-buff commander who is available for free. She reduces attack, defense, health, and march speed while doing some AOE damage too. You will be helping your allies a lot by using her in the field.

You can use her primary because the debuff on her primary skill will help Pyrrhus’s skill damage. However, people target Aethelflaed a lot. So, alternatively, you can also hide her behind Pyrrhus.

Alexander the Great the (Primary) – best pairing for Kvk 2

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Alexander the Great is the best commander for KvK 2. He does pretty much everything, does lots of damage, has a shield and tankiness, provides march speed, buffs allies, and de-buffs enemies. There is no other commander in KvK 2 who does so many things at the same time.

You should use Alexander as primary because his active skill makes the target take 30% more damage and has a shield, both will boost Pyrrhus’s damage output.

Sun Tzu (secondary )

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Sun Tzu isn’t just a great infantry commander but he is the best Epic commander in the game. In early game, he is almost as good as legendary commanders. So if you don’t have good legendary commanders unlocked then Sun Tzu would be a good choice for Pyrrhus.

Joan of Arc (secondary)

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As a F2P player, you can also help out your ally by using support commanders like Joan of Arc. She provides valuable buffs to you as well as your allies. Pyrrhus can be used primarily with infantry while Joan of Arc can stay hidden as a powerful support hero as a secondary.

Scipio Africanus Prime (Primary) – Best pairing for SoC

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While Pyrrhus isn’t that great in SoC if you absolutely must use him because lack of legendary sculptures, then Scipio Prime is the best choice for you.

Scipio Prime is the beast of an infantry commander in SoC in the same way Alexander the Great is in KvK 2. He does lots of stuff at the same time, lots of skill damage, AOE damage, de-buff enemies, provides a shield, provides march speed, and has faster rage generation. On top of that, both commanders benefit from being outside of the alliance territory.

You should use Scipio Prime as Primary because of the 30% health reduction on his active skill.

Don’t forget to check out this best commander pairing guide for 2023 to get the most out of your commanders.

Pyrrhus Best Equipements

Ultimate equipment set

  • Weapon: Shield Of The Eternal Empire
  • Helm: Golden Helm Of The Eternal Empire
  • Chest: Plate Of The Eternal Empire
  • Glove: Vambraces Of The Eternal Empire
  • Legs: Greaves Of The Eternal Empire
  • Boots: Sturdy Boots Of The Eternal Empire

Stat boost from the set:

Infantry Attack – 47%
Infantry Defense – 26%
Infantry Health – 0%
All troops Defense – 3%
March Speed – 10%

Medium equipment set

Stat boost from the set:

  • Weapon: Gatekeeper’s Shield
  • Helm: Helm Of The Conquerer
  • Chest: Hope Cloak
  • Glove: Seth’s Brutality
  • Legs: Karuak’s Humility
  • Boots: Frost Treads

Stat boost from the set:

Infantry Attack – 0%
Infantry Defense – 38%
Infantry Health – 16%

F2P equipment set.

  • Weapon: Gatekeeper’s Shield
  • Helm: Witch’s Lineage
  • Chest: Quinn’s Soul
  • Glove: Seth’s Brutality
  • Legs: Karuak’s Humility
  • Boots: Frost Treads

Stat boost from the set:

Infantry Attack – 16%
Infantry Defense – 11%
Infantry Health – 16%

ROK – New Redeem Gift Codes List

Pyrrhus Best Formation

Pyrrhus relies on normal attack damage. So the best formation for him would be Arch Formation, which can give him an extra 5% normal damage.

Additionally, you can also use wedge Formation if you are using him with skill heavy commander.

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