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10 Mistakes Everyone Makes While Playing Tribes Of Midgard

Tribes of Midgard features a lot of survival mechanics constantly in play. Whether a player chooses to play solo or in a multiplayer lobby, Tribes of Midgard can be unforgiving. With so many enemy types and environments, players will make plenty of mistakes early on in the game. While some mistakes can lead to the game ending early, others can make lobbies unpleasant.

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While no player will always make the right call, Tribes of Midgard encourages players to learn from every run. A lot of mistakes are very common and easy to overlook, but there are just as many ways to avoid them.

10 Not Working As A Team

Tribes of Midgard's multiplayer modes heavily encourage cooperation among players. Having a lobby full of players who refuse to cooperate is the fastest way to lose the game. When players don't help each other take down bosses or refuse to donate souls to rebuild structures, the game becomes harder for everyone.

There are a variety of classes to choose from, each with unique skills that benefit a team setting. The game also has text and voice chat, to make strategizing over long distances easier. The war chest also enables players to share resources they gather with others. Utilize these tools, and work together.

9 Not Repairing Equipment

Players need to accomplish a lot within a day in Tribes of Midgard. It is very easy to neglect equipment, especially the resource gathering tools. All equipment can break if used or damaged enough, including armor. Many players may end up purchasing replacement equipment at the expense of valuable resources when there's an easier fix.

On the same platform as the war chest is a repair station, where players can use souls to fix items before they break. Even if an item breaks, it can be repaired with enough souls.

8 Ignoring The Quest Board

Though quests on the quest board may seem optional for new players, they are extremely important. Quests in Tribes of Midgard reward players with quest fragments, which eventually help players unlock the saga boss arena.

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If players ignore the quest board as well as the world events for too long, Fimbulwinter will arrive. Once the harsh cold reaches the village, players without cold weather defense potions and armor sets will take damage every second. This can take a team of 10 to a team of 3 in an instant.

7 Waiting Too Long Before Fighting Jotun

Jotun will occasionally descend into the world and slowly creep towards the village base. Players have the option to seek out the Jotun or to wait until it reaches them. If players wait too long and the Jotun reaches Yggdrasil, the players will very often lose.

Taking down a Jotun, especially early on, can be a challenge; however, players should attempt to defeat it before it reaches the base. Even dropping a Jotun to half its original health can make taking it down easier if it gets close. Players can also scout out which type of Jotun is advancing on them, and relay the information to the rest of the team in multiplayer. This allows players to equip the most efficient weapons and armor to fight it.

6 Not Picking A Class

Tribes of Midgard currently has eight potential classes, and players can select one per session. While it is not a requirement to pick a class, they offer perks and additional skills that come in handy. Most classes offer either two upgrades that allow players to increase all weapon, shield, or tool durabilities. This comes in handy when players have rarer equipment, as the repair station requires even more souls to repair these.

The Hunter class in particular allows players to place a recall totem anywhere in the world. This totem acts as a temporary spawn point if the player goes down, rather than having the player respawn at the village. This is a great tool for soloing Jotun.

5 Not Looking For Shrines

Shrines become lifesavers in both solo and multiplayer. In single-player, they're easy to overlook, especially when near challenging enemy camps. However, players should immediately hunt down all the shrines around the map, especially in the single-player mode.

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Shrines act as a way to fast travel between other shrines, including the one in the player base. These can make traveling back and forth between regions a lot easier than walking. Shrines can also act as an emergency escape route when being chased by a challenging enemy.

4 Not Watching The Clock

While it may not be the easiest clock to follow, the clock in Tribes of Midgard provides players with a lot of information. Players can use the clock to see the time of day, as well as how long they have until nightfall. Starting from the outer ring it displays two seasons, summer (yellow) and winter (blue). During survival mode, these seasons each have 14-day cycles that alternate at the end of each period.

The next ring is red with a moon symbol, which indicates when the next blood moon will appear. On these evenings, players will need all hands on deck to defend the base, as more Helthings will attack. Bomblings and Seirlings may also make an appearance, which can deal a lot of damage to Yggdrasil and players.

The inner circle on the clock represents day, night, and dusk. This ring is useful for managing daily activities, especially knowing when to travel to locations that spawn resources that only spawn at night.

3 Not Building Gates & Archer Towers

Gates and archer towers become increasingly important when harder-to beat-enemies attack the base. The gates prevent these enemies from immediately going to destroy Yggdrasil once they spawn in. Gates are not indestructible, and can only be repaired by Yggdrasil's passive healing and through upgrades. Upgrading gates require a lot more resources and souls, but they're worth it.

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Archer towers are very useful, as the archers release waves of arrows at approaching enemies. Players can also craft special arrows (such as thunder or explosives) and place them inside the towers. The archers will use these arrows when defending and switch back to the regular arrows when the supply is empty. Having both of these upgraded to level three can help smaller teams, making up for the lack of offensive members.

2 Not Using Ramps & Floors

Players will often find some enemies, as well as chests, will drop ramps and floors. Don't ignore these, as they can make resource gathering easier. While some platforms on the maps have natural ramps for players to use, some will not. These rampless platforms will often have additional resources on them. Players can use the ramps that they craft or pick up to access harder-to-reach areas.

Floors come in handy when trying to cross rivers quickly. A careful builder can craft a functional bridge, rather than searching for a naturally occurring one. Walls are also useful, especially early on before the village gates have been built. These can act as temporary gates on nights when Helthings attack.

1 Not Preparing For Weather Changes

In Tribes of Midgard, the temperature can be just as deadly as an enemy. Certain regions such as the Glacial Peaks and Smokey Highlands have immediate effects on players who are underprepared. Glacial Peaks will require cold resistance potions and armor; without these, players will take cold damage and quickly lose health.

The Smokey Highlands region has a similar effect with heat damage, and requires heat defense potions and armor. Temperature changes, however are not uncommon. In the Smokey Highlands in the evenings, the temperature will drop and can become cold enough to damage players. The same effect takes place on any Ash Beach — this is especially true as winter begins approaching.

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