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All Legend And Weapon Balance Changes In Apex Legends Season 10

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Apex Legends Season 10: Emergence launches today worldwide, and it comes with a bunch of new changes. A new game mode, battle pass, weapon, and playable character really is just the beginning, as familiar locations and character will also have huge overhauls.

Related: What Time Apex Legends Season 10: Emergence Launches In Your Timezone

In this guide we're going to break down all of the new features being added to the game in today's new season patch, in addition to all of the changes you'll have to adapt to with the weapons and legends you're familiar with. Just scroll down below for everything you need to prepare for the new season.

New Legend: Seer

Seer is the brand new legend who looks like he could come straight out of a Lil Nas X music video. Seer is a support legend, similar to Bloodhound and Crypto, and his abilities focus on finding the enemy so they never take you by surprise. Here are Seer's abilities:

Passive – Heart Seeker

When aiming down the sights of a weapon, Seer will be able to hear and visualise the heartbeats of enemies. As long as you know roughly where they're hiding, this trick will be able to pinpoint the opponent.

Tactical – Focus of Attention

This tactical ability summons a bunch of tiny drones while will pinpoint nearby enemies, even through walls. This will also show their health bars, allowing you to pinpoint weaker enemies and finish them off.

Ultimate – Exhibit

This create a large dome, inside which you will be able to see the footsteps of enemies moving quickly or firing their weapons. If your enemy is hiding in one of the final circles, this ability is almost guaranteed to drive them into the open.

New Weapon: Rampage

The Rampage is a brand new heavy ammo LMG (yes, that's right, heavy ammo – no light ammo LMG yet…) which has a much slower fire rate than most of the weapons in the game. This is a double-edged sword, on the one hand it makes the weapon much more stable at long range, but it also means that it'll get outpaced by other LMGs easily when up close.

But to make it more competitive when staring down opponents, using a Thermite with the weapon will drastically speed up the fire rate, making it much more fearsome. This temporary power up is comparable to the Sentinel's charge.

Map Update: World's Edge

World's Edge has been torn asunder, and a giant lava river has split the map in two. This is the result of the Harvester mining away at the world – fracking is bad for the environment, kids. The new Climatizer and Lava Siphon areas stabilise the environment here, and moving gondolas will ferry players to and from these areas – making them far more interesting battleground than ever before. We'll need to wait until we jump into the map ourselves for more information.

Ranked Arenas

Ranked Arenas are the same Arenas you know and love, but with Ranked matchmaking. Skill-based matchmaking has always been in place for Arenas, but now you'll be able to be matched specifically with other players who have a similar rank to you. Raise through the ranks to prove your power every season, and gain a variety of rewards.

Legend Balance Changes

Now we're getting into the meaty details. The legends below have either been buffed or nerfed, and the only way to find out which is to take a look for yourself:

Fuse – Big Buffs

  • Enemies caught within Fuse's ultimate are now revealed to the team.
  • Knuckle Cluster Tactical explosion lasts twice as long as before.
  • Grenadier Passive can be toggled, allowing normal grenade throw range.

These buffs to Fuse's Tactical and Ultimate abilities are massive, and will make Fuse a much more regular opponent to face in Arenas and Battle Royale. The Grenadier Passive change also makes sense, as sometimes you just want to toss a cheeky grenade directly into the air, and with this Passive active, a normal Frag would detonate well before it hits the ground.

Horizon – Minor Buff?

  • Reduced slow after initial Black Hole pull.
  • Gravity Lift speed increased slightly.

The Black Hole will be less devastating to opponents, and they'll be able to avoid barrages of grenades much more effectively, but the Gravity Lift will go a bit faster, allowing you to soar above opponents fairly quickly. This isn't as fast as it was when Horizon was first introduced, but is a nice buff over the current speed.

Revenant – Minor Nerf

  • Audio and visual cue added when Death Protection is ending – can be seen by opponents and allies.
  • Brief slow after returning to Death Totem.

Revenant's Ultimate ability has had a lot of fan outcry recently – for no real reason, honestly. A lot of salt. Still, this minor buff should please Revenant haters, since taking down a shadow won't mean another barrage straight after.

Caustic – Buffed

  • Gas damage starts at five, increases by one every tick.
  • Tactical cooldown reduced by five seconds.
  • Ultimate cooldown reduced by 30 seconds.
  • UItimate duration reduced by five seconds.

The Ultimate has had a slight nerf, lasting only 15 seconds now instead of 20, but the damage increase and extra gas barrels will more than make up for it. Caustic's gas will now be scary again.

Weapon Balance Changes

There are a bunch of new weapon changes, so strap in for an information overload…

Hop Ups

  • The Anvil Receiver and Quickdraw Holster are being removed from rotation.
  • For now, the Boosted Loader, a new Hop Up, is being added. This increase reload speed when on low ammo, but not empty. Will be equipped to the Hemlok and Wingman.

Magazine And Stock Attachment Changes

  • Previously, rarer magazines increased reload speed. This is no longer the case.
  • Instead, the rarity of your stock will increase your reload speed instead, making stocks more valuable.
  • Markman Weapons, including the 30-30 Repeater, G7 Scout, and Triple-Take now use Sniper Stocks.

L-Star

  • This weapon now uses energy magazines, which will increase how many shots can be fired before overheating.
  • This weapon also uses Barrels for recoil reduction.
  • Projectile scale reduced by half.
  • On-hit impact reduced.
  • Hipfire spread increased.

LMGs

  • All LMGs have reduced headshot multiplier, 2.0 > 1.75.
  • All LMGs have increased limbshot multiplier, 0.75 > 0.85.

Pistols

  • Raise, Holster, Zoom In/Out time for all Pistols reduced by 10%.

Prowler

  • Removed from Supply Drop.
  • Time between bursts increased, 0.2 > 0.24.
  • No way to use automatic fire.

Spitfire

  • Added to Supply Drop.
  • Damage increased, 18 > 19.
  • Hip fire spread reduced.
  • Purple mag size increased, 50 > 55.

Alternator

  • Added to Supply Drop.
  • Disruptor Rounds added by default.
  • Increase shield damage by 40% – disruptor only.

EVA-8

  • Reduced bolt fire-rate scaling.
  • Base fire-rate unchanged.

Everything Else

There are loads more changes listed in EA official patch notes for the game, including bug fixes, dev notes on many changes, and details for minor and large changes happening to the Arenas, including the pricing of many weapons. For all of that and more, make sure to read EA's official Apex Legends Season 10 patch notes here.

Next: Apex Legends Season 10 Battle Pass Rewards Revealed Ahead Of Launch

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