Back in June, Bungie announced it would be retiring older, less actively played content from Destiny 2’s live game into a new Destiny Content Vault (DCV) when its Beyond Light expansion launches this November, and now, the developer has revealed exactly what’s getting the chop.
As part of its original announcement, Bungie explained it had made the decision to vault less popular content for a number of reasons. After three years of development, it said, Destiny 2 had amassed “nine destinations, 40 story missions, 54 adventures, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special activities… seven raids, six Gambit arenas, three dungeons, many, many quests, patrols, public events, and of course thousands of associated rewards. All of that, plus hundreds of game systems which layer on top of that content”.
That had lead to an install size of 115GB and growing, which “not only [stresses] harddrive capacity but also push the limits of patching capability [making] the time to generate a stable update for the game after all content is finalised, tested, and ready to go balloon to literal days instead of hours”. It also noted some of Destiny 2’s content simply “isn’t relevant anymore” for many players, citing the fact Warmind’s campaign represents only 0.3 per cent of all time played.
Back in June, Bungie announced it would be retiring older, less actively played content from Destiny 2’s live game into a new Destiny Content Vault (DCV) when its Beyond Light expansion launches this November, and now, the developer has revealed exactly what’s getting the chop.As part of its original announcement, Bungie explained it had made the decision to vault less popular content for a number of reasons. After three years of development, it said, Destiny 2 had amassed “nine destinations, 40 story missions, 54 adventures, 42 Lost Sectors, 17 strikes, 31 PvP maps, 12 one-off special activities… seven raids, six Gambit arenas, three dungeons, many, many quests, patrols, public events, and of course thousands of associated rewards. All of that, plus hundreds of game systems which layer on top of that content”.That had lead to an install size of 115GB and growing, which “not only [stresses] harddrive capacity but also push the limits of patching capability [making] the time to generate a stable update for the game after all content is finalised, tested, and ready to go balloon to literal days instead of hours”. It also noted some of Destiny 2’s content simply “isn’t relevant anymore” for many players, citing the fact Warmind’s campaign represents only 0.3 per cent of all time played.Read moreEurogamer.net