Throughout its 7-year history, the Destiny franchise has drawn from a number of sources for inspiration. But typically while fans suspect that a certain piece of gear, story point, or environmental design is inspired by another piece of media, they can’t always be sure.
Bungie’s Tom Farnsworth has revealed once piece of Destiny 2 content that was inspired by a classic video game level. On Twitter, the Destiny 2 Season of Arrivals lead confirmed that the Corridors of Time mission/area in the game is inspired by the Lost Woods from the Legend of Zelda.
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For those that might not know/remember, the Corridors of Time was an area used for the story missions in Season of Dawn. Guardians would explore different time periods from within Destiny 2 lore in order to save Saint-14 from his tragic fate.
There was also a specific Corridors of Time mission that involved navigating a series of doorways in order to find Saint-14’s tomb and the starter for the Bastion exotic fusion rifle quest. It took the Destiny community days in order to decode the correct pathway to the tomb, but eventually, they found the solution.
But while Destiny 2 players were trying to find the correct path through the Corridors of Time, many thought back to the Lost Woods in classic Legend of Zelda games. Obviously, the concept is much simpler in Zelda but the ideas are the same. Players have to determine which way to travel through the area in order to make it to the goal/find a way out. In the case of Zelda, though, there were usually clues to help players find their way. Destiny 2‘s Corridors of Time was a big data crunch that offered no realtime directions.
This is likely not the first time that Bungie has borrowed from some of the most famous video game franchises of all time, but it is still cool to hear Farnsworth confirm that’s where the dev team drew inspiration. The Corridors of Time was one of those big moments for Destiny 2 where the whole community was working together to solve a problem. Granted, there were still some elements of it that felt like it was designed for the very hardcore and the groupthink rather than the individual, but it did lead to a reward for everyone.
Interestingly enough, this confirmation of Zelda inspiration comes at a time when a lot of Destiny fans think that Bungie is copying its own designs with the upcoming Beyond Light expansion. There is a Titan helmet in the DLC that looks a lot like Master Chief’s helmet and fans are taking notice. However, it would be very surprising to see Bungie confirm that detail.
Destiny 2: Beyond Light releases November 13, 2020 for PC, PS4, Stadia, and Xbox One.
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