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Fallout 4 The Best Sniper Rifles, Ranked

There are many different types of combat in Fallout 4, including melee and ranged weapons. Sniper rifles have the furthest range that you can achieve in Fallout 4, and they are a weapon type that is present in every Fallout game in the franchise. There isn't a single type of sniper rifle; instead, they consist of a large variety, including ballistic and energy weapons.

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Some weapons come pre-equipped with a scope; however, there are many other rifles in Fallout 4 that you can create a sniper rifle out of by crafting a scope onto it yourself. Regardless of how a sniper rifle is created, there are some rifles in Fallout 4 that you should familiarize yourself with if you're going to create a sniper rifle build.

Virgil's Rifle With Scope

Location: Obtained after killing Virgil

Effect: 50 percent extra damage towards super mutants

Virgil is a super mutant character that you meet during the main storyline of Fallout 4. He's a scientist and knows a lot about weapons, which is why he has a powerful rifle. Virgil's rifle is an energy weapon, which means that you can only use energy cells as the ammo type.

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Although you can use Virgil's Rifle with or without a scope, it's the perfect candidate for creating a powerful sniper because it deals extra damage towards super mutants, an incredibly common enemy type throughout the Commonwealth. If you're trying to defeat mutants in the Commonwealth or on Far Harbor, then you should obtain Virgil's Rifle as quickly as possible. Unfortunately, you have to kill Virgil before you can obtain it.

Hub's Alien Blaster With Scope

Location: Quest reward for completing "Trip To The Stars" quest

Effect: Your critical meter fills 15 percent faster, and your critical hits deal twice the damage

The alien blaster is a powerful and unique weapon in Fallout 4; however, Nuka-World added an additional variant of this weapon in the form of Hub's Alien Blaster. This gun can be equipped with a scope that effectively turns it into a sniper rifle.

Similar to Virgil's Rifle, the alien blaster is an energy weapon that you can use with energy cells after modifying it at a weapon workbench. This special variant of the alien blaster is particularly useful for critical hit builds that rely on the Luck stat since it makes your critical hits deal double the damage.

Wazer Wifle With Scope

Location: Given to you by synth Shaun after completing the main storyline and his quests

Effect: Unlimited ammo clip

The Wazer Wifle is a unique energy weapon given to you by the synth version of Shaun if you choose to take him with you at the end of the main storyline. You'll have to complete a few small tasks for Shaun before he gives you this weapon; however, they're quick and worth it since you acquire this weapon as a reward.

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Although there are weapons that deal more damage per shot than the Wazer Wifle, it's a very useful gun because you aren't required to reload while using it. This means that you can use this weapon as much as you want, which is useful when it has a scope equipped since you can take as many sniper shots as you want without reloading. If you want a unique weapon in Fallout 4, then you should attempt to obtain the Wazer Wifle and craft a scope for it.

Tinker Tom Special

Location: Sold by Tinker Tom

Effect: Increases VATS accuracy, but it costs extra AP to use; this effect only occurs outside of combat

The Tinker Tom Special isn't the strongest sniper in Fallout 4, but it has its place in many important situations. Most notably, this weapon is great for attacking enemies from a distance before moving into the location where the enemy currently resides.

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You can use this rifle to attack a single enemy, and it will give you extra accuracy, but you can't have entered combat yet; otherwise, the special effect won't activate.

The Last Minute

Location: Sold by Ronnie Shaw inside the castle

Effect: Deals 50 percent extra limb damage towards enemies There aren't many unique weapons that focus on dealing limb damage in Fallout 4, which is why The Last Minute is such a great weapon. You can acquire this weapon by speaking with Ronnie Shaw after taking back the Castle, which is great because it means that you can obtain this weapon regardless of which faction you side with during the main storyline.

The Last Minute is also a gauss rifle, which is one of the strongest base energy weapons in the Commonwealth. If you want a powerful weapon that's relatively easy to obtain, then this sniper rifle is a perfect option.

The Problem Solver With Scope

Location: Given to you by Mason after choosing a series of correct dialogue choices

Effect: Increases damage with each consecutive hit on an enemy

The Problems Solver is a weapon in the Nuka-World DLC, and you can only obtain it if you installed this expansion pack.

A scope can be attached to this rifle which turns it into a powerful sniper rifle. This gun deals extra damage per each shot hit, which stacks many times for a powerful final damage bonus.

Overseer's Guardian With Scope

Location: Sold by Alexis in Vault 81

Effect: Shoots 2 projectiles

Vault 81 is an interesting location that every Wastelander should explore at least once, and one of the best reasons for this is that it's the only location where you can obtain the Overseer's Guardian.

The Overseer's Guardian is a rifle that shoots 2 bullets instead of 1, which means it deals twice the damage of a regular projectile. If you're creating a sniper build, then there's no other sniper rifle in the base game of Fallout 4 that's better than this one.

​​​​​​Kiloton Radium Rifle With Scope

Location: Sold by Brother Kane in the Nucleus

Effect: Bullets explode upon impact The Kiloton Radium Rifle is the strongest sniper rifle in Fallout 4 because, in addition to dealing ballistic and radiation damage, it also deals explosive damage with each hit. Explosive damage deals damage to every enemy in the area.

This gun is great for automatic rifle users; however, it's also worth using as a sniper rifle since you can craft a scope onto it. You can only buy this weapon if you're a member of the Children of Atom on Far Harbor.

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