Halo Infinite is going open-world, but not that open-world. A round of campaign previews from various outlets have dropped today, and the game’s broad structure is starting to make sense. While early looks at the campaign suggested something akin to a Far Cry, it sounds like Halo Infinite is essentially going to be in the same format as previous series campaigns, just with all the individual missions stitched together into a larger whole.
Zeta Halo, the game’s setting, is made up of discrete landmasses divided by impassable terrain like canyons, as detailed in IGN’s video preview. You’ll gain access to new chunks of the world as you play, and as Game Informer’s preview suggests, you’ll be able to return to previously-unlocked areas to search out new secrets.
Things will likely become more open-ended as you acquire things like flying vehicles, but it looks like Infinite will play like a fairly traditional Halo campaign as you’re progressing the story. Major story encounters will take you into discrete, mostly linear areas, which IGN likens to dungeons.
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